[NEW] Hazard Zones | Hazards, visuals/sounds, protective gear & usables & more!

A script by Rejox

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[NEW] Hazard Zones | Hazards, visuals/sounds, protective gear & usables & more! main image

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Full Description

Hazard Zones

Unleash the ultimate Hazard Zones script for FiveM ESX & QBCore! Create dynamic hazardous areas with exposure risks, damage over time, and protective gear like clothing and pills. Transform your server with our cutting-edge danger management system today!


:link: Links

Buy Here
Documentation
Youtube Preview


:newspaper: Features

Hazardous Areas: Create hazardous areas with customizable exposure risks and damage over time.

Exposure: Exposure will increase inside the zone and reduce outside the zone.

Protective Gear: Implement protective clothing and gear that blocks exposure and/or damage.

Consumable Blockers: Introduce pills and other consumables that provide (temporary) protection from hazards.

Damage Over Time: Apply damage to players based on their exposure levels.

User Interface: Allow a unique user-interface to be shown when inside the zone.

Environmental Effects: Add visual and audio effects to enhance the immersive experience within hazard zones.

Custom Hazards: Create your own types of hazards, such as radiation, toxins, and biological threats.

Highly Configurable: Almost all options can be configured and disabled. Refer to our documentation to see the full configuration.

Discord Logs: Integrated Discord webhook logs.

Fully Optimized: Ensure smooth and efficient performance through our commitment to coding excellence.

Exports & Events: Build further upon the script with the exports and events we provide.

Partially Open-Sourced: A significant portion of our code is open-sourced, allowing for flexibility and customization of frameworks, inventories, and such.

3rd Party Resources Support: Our script supports various scripts and frameworks including ESX, QBCore, xsound. All of this is open-sourced and possible to change.

Fully Translatable: Supports complete translation for wider accessibility.

Fully Synced: The script is fully synchronized across all players, ensuring simultaneous actions and status updates.


Code is accessible Partially
Subscription-based No
Lines of code ~1000
Requirements ESX/QB, ox_lib, fmLib (our library)
Support Yes

:star2: Take a look at our other scripts!

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