[RELEASE] [PAID] [OX] Crtx Planting - Advanced planting system, ESX/QBCORE!

A script by Freezysek

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[RELEASE] [PAID] [OX] Crtx Planting - Advanced planting system, ESX/QBCORE! main image

Full Description

Hello everyone! :wave:

I want to present you farming script that enhances roleplay for your server!

  • This resource allows you to grow any plant imaginable.
  • Useable for your drug system, farmers, vineyard.
  • Let your players grow potatoes, salads, pumpkins, vine, cannabis, cocaine, shrooms.
  • This resource is nicely optimized, players get plant data only when they are nearby (serverside checking).
  • No database is needed - plant data are persistent and saved to local json file.
  • ESX and QBCore compatible - with little fiddle with code (examples are prepared in cl_edit_me and sv_edit_me files)

:video_camera: SHOWCASE

:shopping_cart: TEBEX (ESCROW)
:shopping_cart: TEBEX (OPEN SOURCE)

Features

  • Optimized
    • Low ms even on extreme plant count (tested on 1k plants) - 0.01 ms idle, 0.02 ms near plants
    • Plant is destroyed when player forgets about plant (health of plant decreases based on water and fertilizer values)
    • Maximum count of plants per player (configurable)
    • Only plants that are near player are loaded and rendered (configurable distance)
    • Cannot plant more plants that are too close to each other (configurable distance)
    • OneSync infinity compatible
  • b01b7a96ccef7e7958f8a51aec320ff5be08c63d.png
  • User Friendly
    • Custom streamed font
    • Two type of 3d text (default 3d text, floating text help)
    • Edited warmenu - Each plant can have different prop
    • Plants are growing in real time, you can see how sapling grows up from ground
    • You can localize any text player can see
    • Customizable notifications
  • Standalone - QB Core and ESX friendly
    • Script is ready for frameworks like ESX and QB Core
    • You have to do little work to setup script
    • Simply uncomment prepared code, insert items into your inventory script and you are ready to go
  • Configure anything
    • From potatoes to cocaine, simply you can create any type of plant
    • Add custom prop to each plant
    • For enhancing roleplay
    • Players cannot plant on asphalt, on roofs, etc…
    • Different soils means better growing rate
    • Configurable item check for planting, watering and fertilizing
    • Item reward based on plant health and grow stage

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Code is accessible Yes and No
Subscription-based No
Lines (approximately) 3000+
Requirements ox_lib, ox_target
Support Yes