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UnknownA script by Toretto9902
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qb-unitnames is a FiveM resource made for QBCore framework, it uses qb-activeofficers design only, the script is made from scartch and fully optimized + they do not serve the same purpose. (could be converted if requested)
What the package does is something that’s already widely used across role-play servers, but is probably manually assigned, and with no actual script to it : It automatically assigns a unit name based on the number of police officers on a police registered vehicle, and that vehicle name.
For example:
Lincoln: Is the type of patrol composed of a single officer.
Adam: Is the type of patrol composed of two officers.
X-ray: Is the type of patrol composed of three officers.
Queen: Is the type of patrol composed of four officers.
Sam: Is the type of patrol composed of a supervisor, Lieutenant or Sergeant.
Mary: Is the type of patrol composed of a motorized unit.
David: Is the type of special response unit. (SWAT)
William: Is the type of unit composed of a Detective.
George: Gang Enforcement unit.
Eagle: Is the type of air unit.
All commands are police restricted
/units : Shows on/off patrol units.
/patrol : Driver only, automatically applied to the rest of LEO passengers.
/endpatrol : Can be used by anyone assigned to a unit, disbands the entire unit for all members & notifies them.
Can be found under config.lua, you can change unit names, their descriptions and must change vehicle names according to your server. (e.g. Interceptor Units)
| Code is accessible | No |
| Subscription-based | No |
| Lines (approximately) | ~800 |
| Requirements | QBCore |
| Support | Yes |
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