[PAID] [ESX/QBCORE/Standalone] Immersive Consumables | Food, drinks and more!

A script by pyossobachy

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[PAID] [ESX/QBCORE/Standalone] Immersive Consumables | Food, drinks and more! main image

Full Description

Immersive Consumables is an ultimate realistic consumables system for the FiveM. It was inspired by the RDR2 food and drink system but goes beyond that. The resource is highly customisable, compatible to the ESX/QBCore frameworks and can be linked to any framework.

Features

• Immersive animated eating and drinking system with props and additional animations and features

• Realistic drunk system with a long and staged drunk effect, blackout and breathalyzer

• NPC bartenders who can serve you drinks and food

• 37 lore friendly customisable items

• Possibility of adding your own items

• Automatic creation of item lists for QBCore and ESX frameworks

• QBCore, ESX and Standalone versions all in one

• Exports and events for custom frameworks

For more information about the features, watch the demo video.

Note: NPC bartenders are pre-configured for some bars from the original game and also for bars by kiiya Interiors

Along with this resource, you also get my Simple Menu resource.

Requirements

• OneSync Infinity

• Simple Menu by Weave (included in this package)

Out of the box, you can use this resource as a standalone or with the ESX Legacy or QBCore framework. You can also customize it for any other framework.

The installation and configuration are described in detail in the file README.MD

Price: $30.00 +VAT
Purchase :point_left:

Code is accessible Partially
Subscription-based No
Lines (approximately) 5 304
Requirements OneSync Infinity
Support Yes

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