| General Features
- Player owned pets!
- Pets have a metabolism that needs to be maintained.
- Set different max health values based on pet type
- Pets can perform animations (if applicable)
- Choose your pet’s coat variation on creation
- Set and change your pet’s name at anytime
- Pets will follow commands like wait & follow
- Your pet can ride along with you in your vehicle
- Choose your pet’s coat variation
- Pet blip to track your pet
- ox_inventory hooks
- Pets can’t be traded between players, placed in trunks/gloveboxes while the pet is out
- Players are unable to spawn other player’s pets
| Pet Metabolism
- Pets have a metabolism that needs to be maintained
- Set the required item to feed, hydrate, and heal your pets
- When a pet’s hydration/hunger is empty, they will eventually “die” and need to be taken to a vet!
- Purchase first aid kits for your pet to manage their health on the go
| Veterinarian Features
- Pets that reach zero health need to see a vet and cannot be spawned
- Vet restores selected pet to max health and restored metabolism values
- Pet requires a vet when it is “dead”
Dependencies:
Supported Frameworks:
| QB / QBX
| ESX
| OX
| ND
|
|
Code is accessible |
Configs & Locales |
Subscription-based |
No |
Lines (approximately) |
1600 |
Requirements |
ox_lib, ox_inventory, ox_target |
Support |
Yes |
Other xT Resources:
[PAID] Advanced Cryptomining w/ Unlimited Parts Customization
[PAID] Blackmarkets w/ Live Creation, Edits, & Removal
[PAID] Advanced Storage Units
[PAID] Advanced Prison Jobs
[PAID] Slash Tires
[PAID] Crafting & Gang Crafting
[PAID] Grave Digging
[FREE] Prison
[FREE] Vehicle Repair Bays & Vehicle Inspection Menu