[ESX & QB] Casino Game Machines

A script by sModsk

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[ESX & QB] Casino Game Machines main image

Full Description

Introducing the Casino Package, designed to bring the thrill of casino gaming straight into your server! This all-in-one package features a fully interactive Money Machine, allowing players to convert in-game currency into casino credits, offering a seamless and immersive gaming experience.

:moneybag: Money Machine

  • Players can convert in-game currency into virtual casino credits, giving them the ability to participate in the casino games.
  • Alternatively, machines can be configured to work with CASH

:slot_machine: 3-Line Slot Machine

  • Main Features: A traditional slot machine with 3 lines.
  • Free Spins: Players can earn free spins that give them a chance at bigger rewards without spending additional credits.
  • Massive Jackpot: Offer a progressive jackpots that grows over time, adding excitement and encouraging return plays.
  • Resmon

:black_joker: Video Joker Poker

  • 10 Winning Combinations: Players try to get combinations like Full House, Flush, and more, with a Joker acting as a wild card.
  • Winnings Multiplier: Players have the opportunity to double or even quadruple their winnings through a “Double or Nothing” style mini-game, offering more thrill.
  • Resmon

:spades: Video Black Jack

  • Classic Blackjack: Players try to beat the dealer with a hand as close to 21 as possible without going over.
  • 2 to 1 Blackjack Payouts: When a player gets a blackjack, they win double their bet, incentivizing high-risk plays.
  • Resmon

:gear:Configuration Options

  • Define Area Size & Game Machine Placement: You can define areas where game machines are located. By editing a configuration section in main script. This keeps the customization easy and centralized.
  • Customizable Game Payouts and Stake Steps (Per Machine Config): Each machine have a separate configuration file, allowing the server owner to fine-tune payouts and stakes for each machine individually.

:hammer_and_wrench: Compatibility

  • ESX & QB
  • ox_target & qb-target: Fully compatible (easily adaptable to other targeting frameworks)
  • ox_lib & PolyZone: Fully compatible (can be modified for other libraries or server frameworks)
  • ESX - QB: Designed for ESX (can be adapted for other server frameworks)
  • @oxmysql: Uses oxmysql for database management (easily adaptable to other SQL-based systems)

:arrows_counterclockwise: Synchronization

  • All game machines are synchronized with players in their defined areas, providing a seamless and interactive gameplay experience for all participants. This ensures that actions and outcomes are consistently updated across all players in the vicinity.

:warning: Important Note

  • Props are spawned from the client side
Code is accessible Partly
Subscription-based No
Lines (approximately) +1000
Requirements :slight_smile:
Support Yes

Most of my scripts are escrowed. However, any code related to frameworks is always NON-ESCROWED. This ensures you can modify these scripts to work with other frameworks if needed.