Flashbang !
Seamless experience with flashbangs available now! Most of other flashbang resources were working in a weird way, were not synced or glitched alot, so I decided to make a proper flashbang resource. Letβs break down some of itβs functionalities
Flash effects
- Flash is divided into 4 zones based on distance. Proximity, Nearby, Close and Distant
each proximity can be configured separately
- Flash takes into account these values
β Distance
β Lane of sight from ped to flash
β Game camera view (whether player sees the flash on game cam)
β Player direction in relation to the flash
β based on this info you can calculate all of your flash effects
- It is synchronized
- Correct and seamless logic implemented when grenade is thrown or cooked (pin pulled out), resulting in NO Glitches unlike other flash resources.
- Uses NUI screen for flash
- 0.00 RESMON IN IDLE!
Debug preview
Normal preview
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Code is accessible |
Except utils |
Subscription-based |
No |
Lines (approximately) |
500 |
Requirements |
Overextended library & inventory |
Support |
Yes |