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UnknownA script by BeastDevelopment
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UnknownFeatures
Start the Hunt via NPC
• Players initiate the hunting session by interacting with a dedicated NPC.
• Easy to place and configure using coordinates.
Customizable Animal Spawning
• Random animals spawn in the hunting zone once the hunt begins.
• Species, spawn radius, and quantity are fully defined in config.lua.
Loot with a Knife
• Players must equip a knife to harvest meat from hunted animals.
• No knife? No loot – adding an extra layer of challenge and realism.
Realistic Persistence System
• Dead animals don’t auto-disappear if unlooted.
• Promotes realism and encourages players to track and collect meat manually.
Hunt Termination
• Players can stop the hunt at any time.
• However, unlooted animals will remain on the ground – not auto-cleaned up.
Map Blip Support
• Add optional blips for hunting zones, NPCs, or active animal locations.
Fully Configurable
• Easily modify NPC location, animals, spawn chances, weapon requirements, and more.
• No need to touch core files – simple config management.
| Code is accessible | No |
| Subscription-based | No |
| Lines (approximately) | 500+ Lines |
| Requirements | Ox_target , ox_lib , ox_inv |
| Support | Yes |
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