Advanced Hunting System | Realistic & Configurable | Beast Development

A script by BeastDevelopment

No reviews yet.
Advanced Hunting System | Realistic & Configurable | Beast Development main image

Price

Unknown

Full Description

Preview

Tebex

Support





Features
Start the Hunt via NPC
• Players initiate the hunting session by interacting with a dedicated NPC.
• Easy to place and configure using coordinates.

Customizable Animal Spawning
• Random animals spawn in the hunting zone once the hunt begins.
• Species, spawn radius, and quantity are fully defined in config.lua.

Loot with a Knife
• Players must equip a knife to harvest meat from hunted animals.
• No knife? No loot – adding an extra layer of challenge and realism.

Realistic Persistence System
• Dead animals don’t auto-disappear if unlooted.
• Promotes realism and encourages players to track and collect meat manually.

Hunt Termination
• Players can stop the hunt at any time.
• However, unlooted animals will remain on the ground – not auto-cleaned up.

Map Blip Support
• Add optional blips for hunting zones, NPCs, or active animal locations.

Fully Configurable
• Easily modify NPC location, animals, spawn chances, weapon requirements, and more.
• No need to touch core files – simple config management.

Code is accessible No
Subscription-based No
Lines (approximately) 500+ Lines
Requirements Ox_target , ox_lib , ox_inv
Support Yes