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UnknownA script by VibeScripts
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UnknownThe vsIncapacitated system ensures that your players are incapacitated after reviving. You can configure which abilities are to be blocked in the config. A UI shows the respective players how long they are still in this mode.
Features:
- UI
- Command
- Incapacitated-mode
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Config = {}
Config.Version = true -- select your esx version (true = old esx version)
-- design settings
Config.ChooseDesign = 1 -- Selection option "1" and "2"
Config.EnableProgressBar = true -- should the progressbar be displayed?
-- general settings
Config.HowLong = 10 -- time in minutes (how long to be incapacitated)
Config.CombatLog = true -- If this is activated, you still retain the incapacity after rejoin
Config.CombatLogTime = true -- If this is activated, the remaining time is saved (Only saves every full minute)
Config.DisabledWeaponWheel = true -- disable the weapon wheel (only for incapacitated)
Config.DisableHitting = true -- disable hitting (only for incapacitated)
-- command settings
Config.StartIncapacitatedCommand = 'startincapacitated'
Config.StopIncapacitatedCommand = 'stopincapacitated'
Config.Rank = {'admin', 'mod'}
-- language settings
Config.UIText = 'Incapacitated for:'
Config.StartIncapacitated = 'You are now incapacitated.'
Config.StopIncapacitated = 'You are now able to act again.'
Config.StartCommand = 'The player is now incapacitated.'
Config.StopCommand = 'The player is now able to act.'
Config.Unkown = 'No player was found.'
-- notify settings
Config.Message = function(txt)
ESX.ShowNotification(txt)
end
IDLE: 0.00ms
RUNNING: 0.00ms
SHOP: vsIncapacitated
This resource is using the FiveM Asset Escrow system
| Code is accessible | No |
| Subscription-based | No |
| Lines (approximately) | 500 |
| Requirements | ESX |
| Support | Yes |
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