Price
UnknownA script by Rhodiniium
Price
UnknownI present to you today a simple yet server changing resource!

With vt-progression you have the abilty to gate steps, Add exp to a player and change how your server functions!
This progression system was built for my server to engage in a more detailed experience! We use this to gate many features such as a weapon parts sales NPC. Here is an example:
RegisterNetEvent("vt-weapons:talkToDealer")
AddEventHandler("vt-weapons:talkToDealer", function ()
local progressionData = exports["vt-progression"]:GetProgression("craftingrep")
if (progressionData == nil or progressionData < 4999) then
TriggerClientEvent('QBCore:Notify', src, "Looks at you up and down...", "error")
return false
end
end)
If the PLAYER hasn’t got enough crafting rep he will be turned down.
OTHER PROGRESSIONS:
exports["vt-progression"]:GetProgression("hackexp")
exports["vt-progression"]:GetProgression("streetrep")
exports["vt-progression"]:GetProgression("craftingrep")
exports["vt-progression"]:GetProgression("guncrafting")
exports["vt-progression"]:GetProgression("boosting")
exports["vt-progression"]:GetProgression("weedPlanting")
You have the abilty to add as many progressions as you like! (documented in the read me)
This system updates in real time with no need to wait for server restarts and runs at 0.00ms
PREVIEW: N/A
On purchase you will be presented with a README document on how to use.
Any issues you can contact me.
This is my first release under Vulture so if you have any suggestions please let me know!
TEBEX: https://vulture-scripts.tebex.io/package/5650135
| Code is accessible | No |
| Subscription-based | No |
| Lines (approximately) | 491 |
| Requirements | QBCORE, OXMYSQL |
| Support | Yes |
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