[QBCORE] [PAID] VT-Progression System

A script by Rhodiniium

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[QBCORE] [PAID] VT-Progression System main image

Price

Unknown

Full Description

I present to you today a simple yet server changing resource!

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With vt-progression you have the abilty to gate steps, Add exp to a player and change how your server functions!

This progression system was built for my server to engage in a more detailed experience! We use this to gate many features such as a weapon parts sales NPC. Here is an example:

RegisterNetEvent("vt-weapons:talkToDealer")
AddEventHandler("vt-weapons:talkToDealer", function ()
   local progressionData = exports["vt-progression"]:GetProgression("craftingrep")
   if (progressionData == nil or progressionData < 4999) then
      TriggerClientEvent('QBCore:Notify', src, "Looks at you up and down...", "error")
      return false
   end
end)

If the PLAYER hasn’t got enough crafting rep he will be turned down.

OTHER PROGRESSIONS:

exports["vt-progression"]:GetProgression("hackexp")
exports["vt-progression"]:GetProgression("streetrep")
exports["vt-progression"]:GetProgression("craftingrep")
exports["vt-progression"]:GetProgression("guncrafting")
exports["vt-progression"]:GetProgression("boosting")
exports["vt-progression"]:GetProgression("weedPlanting")

You have the abilty to add as many progressions as you like! (documented in the read me)

This system updates in real time with no need to wait for server restarts and runs at 0.00ms

PREVIEW: N/A

On purchase you will be presented with a README document on how to use.

Any issues you can contact me.

This is my first release under Vulture so if you have any suggestions please let me know!

TEBEX: https://vulture-scripts.tebex.io/package/5650135

Code is accessible No
Subscription-based No
Lines (approximately) 491
Requirements QBCORE, OXMYSQL
Support Yes