Power Plant

A script by NTeamDevelopment

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Full Description

Features:

City-Wide Power System

Implement a fully customizable energy system that affects the entire city based on player activity and generator output.

Energy Consumption & Replenishment Logic
  • maxEnergy: Defines total city capacity
  • energyDrainRate: Adjusts power drain per active player
  • energyGainRate: Set to "auto" or manual value for generator-based recovery
Zone-Based Power Management

Divide your map into as many zones as you want and manage energy per region with unique configurations.

Custom Generator Placement

Add an unlimited number of generators at any location on the map.

Generator Failure Simulation

Automatically disables a random generator at intervals (default: every 1 hour). Can be disabled via config.

Fuel Consumption

Each generator consumes fuel every 5 minutes. Value is configurable for balancing gameplay.

Reward System (Optional)

Reward mechanics or selected jobs with in-game cash upon successful generator repairs.

Laptop Control Room

Spawn a central laptop anywhere on the map to check generator status and monitor outages.

Cinematic Generator Repair Animations

Includes immersive camera transitions during repair animations. Option to disable camera switch but keep cinematic effect.

Framework & Inventory Support
  • Compatible with ESX, QB-Core, or any custom framework
  • Uses ox_lib for optimal UI & interaction
  • Comes with ready-made items (icons & metadata) for ox_inventory

Dependencies

  • GameBuild 2699+
  • es_extended" or qb-core can also be any framework you use
  • ox_lib

Preview

Tebex store: https://nteamdev.tebex.io/
Showcase:
https://www.youtube.com/watch?v=sI5NoHQKs0M

Our Work:

MLO
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Borders

PEDS
SEFKARD PED
MATHIS PED
SEFKARD PED

Screenshoots:





Code is accessible No
Subscription-based No
Lines (approximately) 1850
Requirements ox_lib, gamebuild 2699+, Framework
Support Yes/No