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UnknownUPDATED! NOW SUPPORTS QBCORE’S PROGRESS BAR & IN-GAME OFFSET EDITOR


Framework Setting (
Config.Framework): Determines integration preferences. Set to"Standalone"for independent use or"QBCore"for integration with QBCore framework.QBCore Integration (
Config.QBCore):
- Allowed Jobs (
Config.QBCore.AllowedJobs): Specifies jobs authorized to use the resource, you can add as many jobs as you want. Minimum grade levels can be set per job role.Target System (
Config.TargetSystem): Choose"ox-target"or"qb-target"-style setup. Uses dynamic bones/offsets; falls back to a 2.5 m radius if no offset is set for the vehicle model.Progress Bar (
Config.Progressbar): Usemythic_progbaror QBCore’s progress bar, both with custom sounds and animations.Resmon Usage:
- MFPD-Advanced-Unrack-Rack runs at
0.00msIDLE and varies from0.10ms-0.18msmaximum while unracking, after it finishes, it will immediately go back to 0.00ms`Notification Messages (
Config.Messages):
- Equip Message (
Config.Messages.equip): Notification displayed when equipping a weapon.- Store Message (
Config.Messages.store): Notification displayed when storing a weapon.Weapon Configuration (
Config.Weapons): Defines each weapon’s properties:
- Name (
name): Internal identifier for the action.- Icon (
icon): Icon used for the action.- Label (
label): Displayed text for the action.- Weapon Code (
weapon): Weapon spawn code.- Model (
model): Model of the weapon for animations.- Action Type (
actionType): Specifies whether the action is to “unrack” (equip) or “rack” (store) the weapon.Default Ammo (
Config.DefaultAmmo): You can set the default ammo quantity for all weapons upon unracking. The default being200.Weapon Components (
Config.WeaponComponents): Specifies optional components for each weapon type, enhancing customization.Categories & Menu Layout (
Config.Categories): Organize actions into categories and control how they appear in the menu.In-Game Offset Editor (
/offset free-cam):
- Aim at the vehicle and press
Eto set a custom interaction point.- Saved per vehicle model with a 1.5 m radius, hot-reloaded to all clients.
- Offsets are stored in
offsets.jsonand can be edited again at any time.- Optional ACE permission gate via
Config.AcePermission.This resource employs proximity checks to allow actions only when near vehicle doors. It integrates with
mythic_progbaror QBCore’s progress bar for immersive progress displays and animations during actions, providing a realistic experience. Additionally, it supports both standalone and QBCore-integrated server environments, ensuring flexibility and compatibility.

UPDATED! NOW SUPPORTS QBCORE’S PROGRESS BAR & IN-GAME OFFSET EDITOR
Ensure you have the latest releases of these dependencies:
NEW LONGER SHOWCASE! 
Installation:
Method 1: Folder Setup
- Create a new folder (e.g.,
[MFPD-Unrack]) in your resources directory.- Download the latest releases of ox_lib , ox_target, mythic_notify, mythic_progbar and PlayCustomSounds
- Place all downloaded resources into the
[MFPD-Unrack]folder.- Add
ensure [MFPD-Unrack]to yourserver.cfgfile.Method 2: Manual Installation
- Ensure ox_lib , ox_target, mythic_notify, mythic_progbar and PlayCustomSounds are installed and started in your
server.cfg:ensure ox_lib
ensure mythic_notify
ensure ox_target
ensure mythic_progbar
ensure PlayCustomSounds
ensure MFPD-Advanced-Unrack
|-------------------------------------|----------------------------|
| Code is accessible | No (Config files only – core code escrow) |
| Subscription-based | No (One-Time Purchase) |
| Lines | 300+ |
| Requirements | ox_lib, ox_target , mythic_notify, mythic_progbar and PlayCustomSounds |
| Support | Yes |
|-------------------------------------|----------------------------|
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