[ESX/QB] Hunting

A script by EstScripts

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Full Description

Dependencies:

ESX/QBCore - Framework

ox_lib - Notifications/input/textui

Supporting: ox/qtarget - for targetsystem

Supporting: OX/QS/QB - Inventories

!!LINKS UPDATED!!

ESX Tebex: Open / Escrowed
QB Tebex: Open / Escrowed
Our other resources: Tebex

Script Features:

Customizable Hunting Zones: Easily add multiple hunting zones with adjustable radius. Change the number of animals that spawn in each zone through the config file.

Minigames: Challenge yourself with interactive minigames for animal skinning, bait placement, and fire making. Choosable from two preconfigured minigame types: PS-UI or ox_lib skillcheck, or your own minigame can be added from client minigames.lua.

Encounter a variety of wildlife:

Small: Rabbits

Medium: Coyotes

Big: Boars and Mountain Lions

Large: Deers

Custom: You can add more animals, even custom from the config file.

Dynamic Leather Quality: Configure which weapon groups will give pristine leather upon killing huntable animals. By default, sniper rifles give pristine leather, while other weapons provide damaged or badly damaged leather. Adjust these settings from config.lua to fit your server’s needs.

Headshot Mechanics: If enabled in the config file, pristine leather is given only for headshots with specified weapons. Bodyshots may yield random leather quality, adding an extra layer of challenge.

Animal Bait: Use animal bait to attract and hunt animals more effectively.

Fire Making: Create a fire with 4 firewood and 1 box of matches (matches are not removed). Use the fire to cook meat obtained from your hunt. Cooked meat produces bigger profit from hunting if you sell items from hunting trips.

Custom Pricing: Adjust all prices to fit your server’s economy through the config file.

Vehicle Interaction: Animals run over by vehicles cannot be skinned.

Code is accessible Yes and No/Partially
Subscription-based No
Lines (approximately) Over 1500
Requirements ESX/QB/OX_lib/ox_target/qtarget
Support Yes