[ESX/QB] 💎 Qubit’s Honor System

A script by Qubit

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Full Description

đź”§ What is Qubit's Honor System

Introducing the Qubit Honor System a custom-built morality and reputation system for FiveM inspired by the legendary Honor System in Red Dead Redemption. This system tracks your actions in-game and dynamically adjusts your honor level based on your behavior.

:white_check_mark: Gain honor by performing legal jobs and helping the community.
:x: Lose honor by engaging in illegal activities, crime, and unethical behavior.

Your honor level affects your rewards
:moneybag: The higher your honor, the more profit you earn from legal professions like EMS, police, taxi, and more.
:male_detective: Criminals beware: lower honor means limited opportunities and smaller payouts.

đź‘€ How it's work

hether you’re a noble citizen or a notorious outlaw, your path has consequences. Build your reputation, climb the ranks, and become a respected figure in your server’s world.

Perfect for RP servers looking to add deeper immersion, player progression, and risk-reward mechanics!



✨ All details and features

:globe_with_meridians: Multilingual Support
Supports localization and can be translated easily. Built-in support for English, Turkish, and expandable to other languages.


:star2: The Only Limit is Your Imagination
Qubit Honor System is built with versatility in mind — you can integrate it into any job system, from taxi drivers to gang leaders.
Whether it’s for dynamic economy balancing, role-based perks, or custom moral consequences, the possibilities are endless.
Use it creatively across various mechanics and let honor shape the core of your RP experience.


:gear: Fully Customizable
You can configure as many honor levels as you want, set minimum and maximum boundaries, and fully personalize sound effects and visuals to match your roleplay server’s theme.


:sparkles:QBX & ESX Framework Fully Supported – No Extra Dependencies
Supports localization and can be translated easily. Built-in support for English, Turkish, and expandable to other languages.


:dart: Dynamic Reputation System
Honor levels adjust automatically based on player actions. The more a player engages in legal or illegal jobs, the more their honor level changes, impacting their in-game income and influence.


:rotating_light: Police & Gang Interactions*
You can set honor changes when players kill or are killed as police or gang members. Everything is fully configurable in the config file.


:skull: NPC Interactions
Players who kill NPCs can lose honor points. This feature can be enabled, disabled, or customized to suit your server’s realism level.


:loud_sound: Sound & Visual Customization
Change how players experience honor changes with your own sound effects and visual UI elements. Make the system immersive and unique.


:video_game: Performance Optimized – 0.02 Resmon Usage
Qubit Honor System is lightweight and optimized for live environments.
With an average resmon usage of just 0.02, it ensures smooth gameplay without compromising server performance.


:white_check_mark: Ideal For:
RP servers looking to introduce player morality, economy-based progression, and consequence-based gameplay. Enhance your legal/illegal systems by rewarding consistency and shaping how players choose to play.


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docs

🍀 SPECIAL THANKS

Thanks to @Kypos for the GLSL glassmorphic effect :heart_eyes:

⚙️ OTHER WORKS

Code is accessible No
Subscription-based No
Lines (approximately) 800+
Requirements oxmysql / mysql-async
Support Yes