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Price
UnknownA script by Loaf-Scripts
Price
UnknownHousing script made for ESX & QBCcore.
Supports shell, ipl & mlo interiors. You can furnish your house and give your friend a key to share!
Buy here: Tebex (€34.99 before tax)
Features:
Supported garage scripts:
Supported inventories:
Code accessible | 1 out of 34 files is encrypted (158 lines) |
Subscription based | No |
Lines (approximately) | 4 696 (11 325 including config files) |
Requirements | ESX / QBCore | loaf_lib | loaf_keysystem | mysql-async or oxmysql | Starter Housing |
Support | Yes |
Housing script for ESX that uses shells (basically houses you can spawn on the map as an object). You can furnish your house, copy keys, lockpick doors and more!
The script was made for ESX v1 final, but it should work on older versions too, if you follow the guide included in the download.
• Furnish your house. Go to IKEA to buy furniture
• Add how much furniture you want in the config.
• Sell houses, configure how many % you should get back.
• Fully functional for OneSync.
• Fully synchronised between players.
• Multiple different house types.
• 300+ buyable houses all around the map!
• Language is fully done via the config, meaning you can easily translate it!
• Enable / disable 3D text
• Enable / disable garage (requires my garage)
• Enable / disable lockpicking
• Configure max amount of properties one player can own
• Key system, give keys to friends so they can unlock your home when you are not online
• Automatically sell houses from inactive users
• Police can raid houses
• Store items & weapons in furniture (only some furniture can store items & weapons).
• Weapon components are saved
• Own multiple houses
• And a lot more.
Added:
Bugfix:
Added:
Preview: YouTube
Bugfixes:
Added:
Config.Blips.Scale
- the default scale of housing blips (line 86 in config)Config.Blips.IKEAScale
- the scale of the IKEA blip (line 87 in config)Config.Blips.Categorize
- if housing blips should be in the “Property” category (line 88 in config)Bugfixes:
Added:
InHouse
, returns true if you are in a house. false/nil otherwise. You can check if inside a specific house by parsing the house id.CurrentHouse
, returns the current house id.loaf_housing:entered_house
which gets triggered when the user enters a house, parsing the house id.Bugfixes:
Added:
Inventory = "default", -- what inventory you use, valid options:
--[[
default (menu based)
modfreakz
linden (linden_inventory: https://github.com/thelindat/linden_inventory) FREE, I RECOMMEND THIS
--]]
Video: youtube
Requires: my keysystem
Showcase: Loaf x K4MB1 - Housing rewrite - YouTube
Buy here: Tebex (€29.99 before tax)
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