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Price
UnknownA script by Cosmo
Price
UnknownNot compatible with all vehicles but should currently work with almost all add-on vehicles
This resource contains no vehicles, other add-on vehicle resources are required to test and use this resource.
After almost a year of research and development, Enhanced Driveby Animations are finally ready for enjoyment. No longer are the days of smashing and shooting out your own window. Now you can climb out of your window and expose yourself to danger like a real man
This was created using the built in driveby animation clipset system. Included are 18 animation clipsets for 20 vehicle layouts and a script which provides custom 1st and 3rd person driveby cameras. These 20 layouts should be compatible with most vehicles, especially common vehicles like sedans, coupes, sports, suvs, trucks, etc.
A few months of research and another 6 months of development and testing. It was very tedious work, especially because I am not an animator, but the default animations were always a huge pet peeve of mine, and I knew I had to get this out for general use. I am looking forward to seeing content using these animations.
Wide variety of custom layouts for most common vehicle types along with a custom driveby camera system with many configurable options.
14 Clips per Clipset = 252 Clips total
9 Animations (4 sweeps, 5 transitions) per Clipset = 162 Animations
Sweeps: Low, Med, High, Blocked (Reload)
LAYOUT_DELTA_STD
LAYOUT_DELTA_LOW
LAYOUT_DELTA_SPORT
LAYOUT_DELTA_SUPER
LAYOUT_DELTA_PICKUP
LAYOUT_DELTA_RANGER
LAYOUT_DELTA_VAN
LAYOUT_DELTA_VAN_LOW
LAYOUT_DELTA_SUV
LAYOUT_DELTA_SUV_HIGH
LAYOUT_DELTA_SUV_LOW
LAYOUT_DELTA_SUV_HIGH_LOWREAR
LAYOUT_DELTA_4X4 (Mesa, Crusade, Dubsta)
LAYOUT_DELTA_4X4_DUBSTA (Dubsta Lifted Truck)
LAYOUT_DELTA_SANDKING
LAYOUT_DELTA_STRETCH (Limo & Addon Cars)
LAYOUT_DELTA_TOURBUS (Tourist Bus & Addon Cars)
LAYOUT_DELTA_STD_RHD (Right-Hand Drive)
LAYOUT_DELTA_LOW_RHD
LAYOUT_DELTA_SUV_RHD
aimingRequired=true, -- Players will not be able to shoot unless they are aiming
restrictDriver=false, -- Driver can not aim or shoot weapons while driving (Note: Driver does not have a custom clipset yet.)
disableAtSpeed=26.9, -- Max speed (m/s) limit to disable driveby aiming (Default: ~60 MPH)
cameraMode=2, -- 0: Custom Camera Disabled 1: Only used for vehicles on list 2: Default for all vehicles
camTransition=0, -- 0: Smooth 1: Instant
dCamFov=65.0, -- Third Person Camera Feild of View
fpCamFov=65.0, -- First Person Camera Feild of View
useCamAlways=true, -- Custom camera will be available to use even when not aiming
autoActivate=true, -- Automatically activate custom camera when player enters a vehicle
fpOnly=false, -- Restrict the driveby camera to first-person (Note: This will override allowVehCam)
allowVehCam=true, -- Allow player to switch to the regular vehicle camera
shakeCamForRecoil=true, -- Shake camera for weapon recoil
upRecoilForSpeed=true, -- Change recoil depending on vehicle speed
camShakeScale=0.75, -- 0.0 - 1.0 max amount to shake camera
Screenshots
Not compatible with all vehicles but should currently work with almost all add-on vehicles
Since add-on vehicles are all made different, you may need to try a few different layouts before you find the correct one that work.
LAYOUT_STANDARD → LAYOUT_DELTA_STD
LAYOUT_LOW → LAYOUT_DELTA_LOW
LAYOUT_STD_HIGHWINDOW → LAYOUT_DELTA_SUV
LAYOUT_VAN → LAYOUT_DELTA_VAN
LAYOUT_BISON → LAYOUT_DELTA_PICKUP
LAYOUT_RANGER → LAYOUT_DELTA_RANGER
STD - Emperor
LOW - Buffalo, Gauntlet, Charger (Addon)
SPORT - M1 (Addon)
SUPER - Coquette
PICKUP - Bison
RANGER - Rancherxl
VAN - Rumpo
SUV - Minivan, F150 (Addon)
SUV_LOW - Tahoe (Addon)
SUV_HIGH - Cavalcade
SUV_HIGH_LOWREAR - Baller
Layout examples should help but for very small windows there may still be some minor clipping.
You can add weapons by Weapon Group or by individual Weapon Name.
<Item type="CDrivebyWeaponGroup">
<Name>DRIVEBY_DELTA_ONE_HANDED</Name>
<WeaponGroupNames>
<Item>GROUP_PISTOL</Item>
</WeaponGroupNames>
<WeaponTypeNames>
<Item>WEAPON_STUNGUN</Item>
<Item>WEAPON_SAWNOFFSHOTGUN</Item>
<Item>WEAPON_MICROSMG</Item>
<Item>WEAPON_MACHINEPISTOL</Item>
<Item>WEAPON_MINISMG</Item>
<Item>WEAPON_COMPACTRIFLE</Item>
<Item>WEAPON_DBSHOTGUN</Item>
<Item>WEAPON_AUTOSHOTGUN</Item>
</WeaponTypeNames>
</Item>
Thanks to Bungle for RHD layout help and Bakisito for helping test.
Additional Layouts:
Right Hand Drive Layouts:
The plans for EDA v2 have not been on track because the native I need does not sync properly.
I have made a post here so hopefully it can be resolved soon.
Feel free to post any content or media that involves these animations or camera system in this thread, would love to see it!
Config, Clipset, and Layouts files are open source.
Code is accessible | No |
Subscription-based | No |
Lines (approximately) | 315 |
Requirements | N/A |
Support | Yes |
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