Price
$14.99A script by Lorenzo_Chica
Price
$14.99PRICE: 14.99$ + VAT
PURCHASE ON TEBEX: Lorenzo Chica Store (New 2025)
Features
Dependencies
CreditThanks to the Overextended team for generously providing the resources that have empowered me to bring this script to life. (ox_lib)
Translation availableVideo Preview :
(Longer video coming soon)
Screenshot :
Config file :
Config = {}
Config.moneyItem = 'money'
Config.refreshZone = 10 -- in minute, refresh the zone, spawn new animals if there are not enough in the zone
Config.huntingWeapon = { `weapon_musket` } -- list of weapon you can use to hunt properly (other gun will reduce the quality of the skin)
Config.skinningWeapon = { `weapon_knife`, `weapon_dagger` } -- Weapon you need for harvest the skin and the meat of the animals (put false if you don't want this feature)
Config.skinningTime = 10 -- Time in seconds to harvest the skin and the meat of the animals
Config.malusHitByCar = 0.5 -- if the animal is hit by a car, amount of item will be divide per 2, put 0 if you want by gain nothing
Config.headshotOnly = true -- if true, only headshot can give the best quality of skin (5 stars)
Config.skinQualityChances = {
{ quality = 5, chance = 5 }, -- % of chance to receive this quality
{ quality = 4, chance = 15 },
{ quality = 3, chance = 20 },
{ quality = 2, chance = 25 },
{ quality = 1, chance = 35 },
}
Config.enableHuntingZones = true
Config.debugZone = false -- if true, the debug zone of your hunting zone will appear in game
Config.huntingZones = {
["Zone Sandy"] = {
coords = vec3(2378.286, 5053.089, 46.444),
radius = 11.25,
spawnCoords = {
vec4(2371.813, 5057.691, 46.444, 223.693),
vec4(2378.740, 5058.193, 46.444, 268.738),
vec4(2383.672, 5053.879, 46.444, 219.446),
vec4(2379.938, 5050.244, 46.444, 134.209),
vec4(2378.925, 5047.697, 46.444, 174.794),
},
animals = { `a_c_hen` },
numberToSpawn = 3,
blip = {
enabled = true,
radiusColor = 12,
radiusAlpha = 125,
sprite = 141, -- you can put false if you don't want a blip sprite
spriteColor = 3,
spriteScale = 0.6,
}
},
-- ["Zone Test 2"] = {
-- coords = vec3(2313.869, 4947.343, 40.946),
-- radius = 50,
-- spawnCoords = {
-- vec4(2317.380, 4965.270, 41.654, 343.319),
-- vec4(2309.297, 4974.197, 41.657, 41.724),
-- },
-- animals = { `a_c_deer`, `a_c_boar` },
-- numberToSpawn = 2,
-- blip = {
-- enabled = true,
-- radiusColor = 12,
-- radiusAlpha = false,
-- sprite = 141,
-- spriteColor = 3,
-- spriteScale = 0.6,
-- }
-- }
}
Config.seller = {
model = `cs_hunter`,
scenario = 'WORLD_HUMAN_STAND_IMPATIENT_UPRIGHT',
coords = vec4(1704.132, 3778.368, 33.754, 213.412),
blip = {
enabled = true,
sprite = 141,
scale = 0.6,
color = 2
}
}
Config.sellItems = {
-- This is the price of the meatQuality of each animals, if one animals have a medium meatQuality, you will sell that meat at the medium price
meat = {
['low'] = 10,
['medium'] = 20,
['high'] = 30,
},
-- This is the price of the quality of the skin that you loot (depend on how you kill the animal)
skin = {
[1] = 10,
[2] = 20,
[3] = 30,
[4] = 40,
[5] = 50,
},
feather = {
label = "feather",
price = 10,
}
}
Config.animals = {
[`a_c_mtlion`] = {
modelName = 'a_c_mtlion',
label = "Cougar",
meatQuality = "medium",
reward = {
meat = { chance = 100, min = 2, max = 4 }, -- chance = % of chance to receive this item, min - max = min - max of amount of items
skin = { chance = 100, min = 1, max = 2 }, -- Don't change the skin item name, you will break the quality feature
gold = { chance = 10, min = 1, max = 1 }, -- You can add more items on this list name have to be the spawn name of the item
},
},
[`a_c_boar`] = {
modelName = 'a_c_boar',
label = "Sanglier",
meatQuality = "high",
reward = {
meat = { chance = 100, min = 4, max = 6 },
skin = { chance = 100, min = 2, max = 4 },
}
},
[`a_c_deer`] = {
modelName = 'a_c_deer',
label = "Cerf",
meatQuality = "high",
reward = {
meat = { chance = 100, min = 4, max = 6 },
skin = { chance = 100, min = 2, max = 4 },
},
},
[`a_c_coyote`] = {
modelName = 'a_c_coyote',
label = "Coyote",
meatQuality = "medium",
reward = {
meat = { chance = 100, min = 1, max = 2 },
skin = { chance = 100, min = 1, max = 2 },
},
},
[`a_c_rabbit_01`] = {
modelName = 'a_c_rabbit_01',
label = "Lapin",
meatQuality = "medium",
reward = {
meat = { chance = 100, min = 1, max = 1 },
skin = { chance = 100, min = 1, max = 1 },
},
},
[`a_c_rat`] = {
modelName = 'a_c_rat',
label = "Rat",
meatQuality = "medium",
reward = {
meat = { chance = 100, min = 1, max = 1 },
skin = { chance = 100, min = 1, max = 1 },
},
},
[`a_c_pigeon`] = {
modelName = 'a_c_pigeon',
label = "Pigeon",
meatQuality = "medium",
reward = {
meat = { chance = 100, min = 1, max = 1 },
skin = { chance = 100, min = 1, max = 1 },
feather = { chance = 100, min = 1, max = 2 },
},
},
[`a_c_cat_01`] = {
modelName = 'a_c_cat_01',
label = "Chat",
meatQuality = "medium",
reward = {
meat = { chance = 100, min = 2, max = 4 },
skin = { chance = 100, min = 1, max = 2 },
},
},
[`a_c_chickenhawk`] = {
modelName = 'a_c_chickenhawk',
label = "Faucon",
meatQuality = "medium",
reward = {
meat = { chance = 100, min = 2, max = 4 },
skin = { chance = 100, min = 1, max = 2 },
feather = { chance = 100, min = 1, max = 2 },
},
},
[`a_c_chimp`] = {
modelName = 'a_c_chimp',
label = "Chimpanzé",
meatQuality = "medium",
reward = {
meat = { chance = 100, min = 2, max = 4 },
skin = { chance = 100, min = 1, max = 2 },
},
},
[`a_c_chop`] = {
modelName = 'a_c_chop',
label = "Chien",
meatQuality = "medium",
reward = {
meat = { chance = 100, min = 2, max = 4 },
skin = { chance = 100, min = 1, max = 2 },
},
},
[`a_c_cormorant`] = {
modelName = 'a_c_cormorant',
label = "Cormorant",
meatQuality = "medium",
reward = {
meat = { chance = 100, min = 2, max = 4 },
skin = { chance = 100, min = 1, max = 2 },
},
},
[`a_c_cow`] = {
modelName = 'a_c_cow',
label = "Vache",
meatQuality = "medium",
reward = {
meat = { chance = 100, min = 2, max = 4 },
skin = { chance = 100, min = 1, max = 2 },
},
},
[`a_c_crow`] = {
modelName = 'a_c_crow',
label = "Corbeau",
meatQuality = "medium",
reward = {
meat = { chance = 100, min = 2, max = 4 },
skin = { chance = 100, min = 1, max = 2 },
feather = { chance = 100, min = 1, max = 2 },
},
},
[`a_c_dolphin`] = {
modelName = 'a_c_dolphin',
label = "Dauphin",
meatQuality = "medium",
reward = {
meat = { chance = 100, min = 2, max = 4 },
skin = { chance = 100, min = 1, max = 2 },
},
},
[`a_c_fish`] = {
modelName = 'a_c_fish',
label = "Poisson",
meatQuality = "medium",
reward = {
meat = { chance = 100, min = 2, max = 4 },
skin = { chance = 100, min = 1, max = 2 },
},
},
[`a_c_hen`] = {
modelName = 'a_c_hen',
label = "Poule",
meatQuality = "medium",
reward = {
meat = { chance = 100, min = 2, max = 4 },
skin = { chance = 100, min = 1, max = 2 },
},
},
[`a_c_humpback`] = {
modelName = 'a_c_humpback',
label = "Baleine",
meatQuality = "medium",
reward = {
meat = { chance = 100, min = 2, max = 4 },
skin = { chance = 100, min = 1, max = 2 },
},
},
[`a_c_husky`] = {
modelName = 'a_c_husky',
label = "Chien Husky",
meatQuality = "medium",
reward = {
meat = { chance = 100, min = 2, max = 4 },
skin = { chance = 100, min = 1, max = 2 },
},
},
[`a_c_killerwhale`] = {
modelName = 'a_c_killerwhale',
label = "Whale",
meatQuality = "medium",
reward = {
meat = { chance = 100, min = 2, max = 4 },
skin = { chance = 100, min = 1, max = 2 },
},
},
[`a_c_pig`] = {
modelName = 'a_c_pig',
label = "Cochon",
meatQuality = "medium",
reward = {
meat = { chance = 100, min = 2, max = 4 },
skin = { chance = 100, min = 1, max = 2 },
},
},
[`a_c_poodle`] = {
modelName = 'a_c_poodle',
label = "Chien Poodle",
meatQuality = "medium",
reward = {
meat = { chance = 100, min = 2, max = 4 },
skin = { chance = 100, min = 1, max = 2 },
},
},
[`a_c_pug`] = {
modelName = 'a_c_pug',
label = "Chien Pug",
meatQuality = "medium",
reward = {
meat = { chance = 100, min = 2, max = 4 },
skin = { chance = 100, min = 1, max = 2 },
},
},
[`a_c_retriever`] = {
modelName = 'a_c_retriever',
label = "Chien Golden",
meatQuality = "medium",
reward = {
meat = { chance = 100, min = 2, max = 4 },
skin = { chance = 100, min = 1, max = 2 },
},
},
[`a_c_rhesus`] = {
modelName = 'a_c_rhesus',
label = "Rhésus",
meatQuality = "medium",
reward = {
meat = { chance = 100, min = 2, max = 4 },
skin = { chance = 100, min = 1, max = 2 },
},
},
[`a_c_rottweiler`] = {
modelName = 'a_c_rottweiler',
label = "Chien Rott",
meatQuality = "medium",
reward = {
meat = { chance = 100, min = 2, max = 4 },
skin = { chance = 100, min = 1, max = 2 },
},
},
[`a_c_seagull`] = {
modelName = 'a_c_seagull',
label = "Mouette",
meatQuality = "medium",
reward = {
meat = { chance = 100, min = 2, max = 4 },
skin = { chance = 100, min = 1, max = 2 },
feather = { chance = 100, min = 1, max = 2 },
},
},
[`a_c_sharkhammer`] = {
modelName = 'a_c_sharkhammer',
label = "Requin marteau",
meatQuality = "medium",
reward = {
meat = { chance = 100, min = 2, max = 4 },
skin = { chance = 100, min = 1, max = 2 },
},
},
[`a_c_sharktiger`] = {
modelName = 'a_c_sharktiger',
label = "Requin tigre",
meatQuality = "medium",
reward = {
meat = { chance = 100, min = 2, max = 4 },
skin = { chance = 100, min = 1, max = 2 },
},
},
[`a_c_shepherd`] = {
modelName = 'a_c_shepherd',
label = "Chien de Berger",
meatQuality = "medium",
reward = {
meat = { chance = 100, min = 2, max = 4 },
skin = { chance = 100, min = 1, max = 2 },
},
},
[`a_c_stingray`] = {
modelName = 'a_c_stingray',
label = "Raie",
meatQuality = "medium",
reward = {
meat = { chance = 100, min = 2, max = 4 },
skin = { chance = 100, min = 1, max = 2 },
},
},
[`a_c_westy`] = {
modelName = 'a_c_westy',
label = "Chien wesite",
meatQuality = "medium",
reward = {
meat = { chance = 100, min = 2, max = 4 },
skin = { chance = 100, min = 1, max = 2 },
},
},
}
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| Code is accessible | Partially |
| Subscription-based | No |
| Lines (approximately) | 500 |
| Requirements | ox_lib, ox_target, ox_inventory |
| Support | Yes |
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