[ESX][QB] vms_charcreator | Character Creator

A script by vames23

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[ESX][QB] vms_charcreator | Character Creator main image

Full Description

[TEBEX] $ BUY IT HERE

[SHOWCASE] vms_charcreator



Compatibility with ESX and QB-Core
Compatibility with esx_skin / qb-clothing / fivem-appearance / illenium-appearance
Automatic adaptation of the camera to a given body part
Possibility to set the animation that the ped performs during character creation
Interaction sounds can be turned off
Ability to disable/enable individual categories
Ability to set cloth-sets, you can prepare ready clothes sets for players
The ability to change the values ​​on the sliders using the arrows on the keyboard or with mouse.
Admin command /char [ID] to give someone a character creator
Players while in character selection do not see each other
Compatible with other resolutions
Full JS translation.
Full support.

Config = {}
Config.Core = "ESX" -- "ESX" / "QB-Core"
Config.CoreExport = function()
    return exports['es_extended']:getSharedObject() -- ESX
    -- return exports['qb-core']:GetCoreObject() -- QB-CORE
end

-- @Config.SkinManager for ESX: "esx_skin" / "fivem-appearance" / "illenium-appearance"
-- @Config.SkinManager for QB-Core: "qb-clothing" / "fivem-appearance" / "illenium-appearance"
Config.SkinManager = "esx_skin"

Config.TestCommand = false -- /character -- command to test the character creator **(We do not recommend using this on the main server)**
if Config.TestCommand then
    RegisterCommand('character', function()
        TriggerEvent('vms_charcreator:openCreator')
    end)
end

Config.AdminCommand = {
    Enabled = true,
    Group = "admin",
    Name = "char",
    Help = "Give the character creator to the player",
    ArgHelp = "Player ID",
}

Config.Hud = {
    Enable = function()
        -- exports['hud']:DisplayHud(true)
    end,
    Disable = function()
        -- exports['hud']:DisplayHud(false)
    end
}

Config.defaultCamDistance = 0.95 -- camera distance from player location (during character creation)
Config.CameraHeight = {
    ['parents'] = {z_height = 0.65, fov = 30.0}, -- default is camera on the face
    ['face'] = {z_height = 0.65, fov = 30.0}, -- default is camera on the face
    ['hairs'] = {z_height = 0.65, fov = 30.0}, -- default is camera on the face
    ['clothes'] = {z_height = -0.1, fov = 100.0}, -- default is camera on the torso
    ['clothesets'] = {z_height = -0.1, fov = 100.0}, -- default is camera on the torso
    ['makeup'] = {z_height = 0.65, fov = 30.0}, -- default is camera on the face
}

Config.creatingCharacterCoords = vector4(916.7, 46.18, 110.66, 57.78) -- this is where the player player will stand during character creation
Config.afterCreateCharSpawn = vector4(-255.93, -983.88, 30.22, 250.85) -- this is where the player will spawn after completing character creation

Config.CharacterCreationPedAnimation = {"anim@heists@heist_corona@team_idles@male_a", "idle"} -- animation of the player during character creation

Config.soundsEffects = true -- if you want to sound effects by clicks set true
Config.blurBehindPlayer = true -- to see it you need to have PostFX upper Very High or Ultra

Config.EnableFirstCreationClothes = true -- You can set a default for the character the first outfit the player will be reborn with in the character creator - the default was laid out for both genders in just underwear so the player can see all the details of the character
Config.FirstCreationClothes = {
    ['m'] = {
        tshirt_1 = 15, tshirt_2 = 0, 
        torso_1 = 15, torso_2 = 0,
        arms = 15, arms_2 = 0,
        pants_1 = 14, pants_2 = 1,
        shoes_1 = 34, shoes_2 = 0,
        helmet_1 = -1, helmet_2 = 0, 
        chain_1 = 0, chain_2 = 0, 
    },
    ['f'] = {
        tshirt_1 = 15, tshirt_2 = 0, 
        torso_1 = 15, torso_2 = 0,
        arms = 15, arms_2 = 0,
        pants_1 = 15, pants_2 = 0,
        shoes_1 = 35, shoes_2 = 0,
        helmet_1 = -1, helmet_2 = 0, 
        chain_1 = 0, chain_2 = 0, 
        glasses_1 = 5, glasses_2 = 0,
    }
}

Config.EnablesCategories = { -- these are the available categories that the player should have when creating a character, if you don't want any, set it to false
    ['parents'] = true,
    ['face'] = true,
    ['hairs'] = true,
    ['clothes'] = true,
    ['clothesets'] = true,
    ['makeup'] = true,
}

Config.AvailableItems = {
    ['parents'] = {
        sex = true,
        parents = true,
        face_md_weight = true,
        skin_md_weight = true,
    },
    ['face'] = {
        neck_thickness = true,
        age = true,
        eyebrows = true,
        nose = true,
        cheeks = true,
        lip_thickness = true,
        jaw = true,
        chin = true,
        eye_color = true,
        blemishes = true,
        complexion = true,
        sun = true,
        moles = true,
    },
    ['clothes'] = {
        tshirt = true,
        torso = true,
        decals = true,
        arms = true,
        pants = true,
        shoes = true,
        mask = true,
        bproof = true,
        chain = true,
        helmet = true,
        glasses = true,
        watches = true,
        bracelets = true,
        bags = true,
        ears = true,
    },
    ['hairs'] = {
        hair = true,
        beard = true,
        eyebrow = true,
        chesthair = true,
    },
    ['makeup'] = {
        makeup = true,
        lipstick = true,
        blush = true,
    },
}

Config.clotheSets = { -- here are sets of clothes, you can create some suggested clothes for the player
    [0] = {
        ['name'] = "FORMAL",
        ['m'] = {
            tshirt_1 = 4, tshirt_2 = 0, 
            torso_1 = 10, torso_2 = 0,
            arms = 1, arms_2 = 0,
            pants_1 = 10, pants_2 = 0,
            shoes_1 = 10, shoes_2 = 0,
            helmet_1 = -1, helmet_2 = 0, 
            chain_1 = 0, chain_2 = 0, 
        },
        ['f'] = {
            tshirt_1 = 41, tshirt_2 = 2, 
            torso_1 = 6, torso_2 = 4,
            arms = 2, arms_2 = 0,
            pants_1 = 6, pants_2 = 0,
            shoes_1 = 29, shoes_2 = 0,
            helmet_1 = -1, helmet_2 = 0, 
            chain_1 = 0, chain_2 = 0, 
        },
    },
    [1] = {
        ['name'] = "NORMAL 1",
        ['m'] = {
            tshirt_1 = 15, tshirt_2 = 0, 
            torso_1 = 80, torso_2 = 0,
            arms = 11, arms_2 = 0,
            pants_1 = 1, pants_2 = 1,
            shoes_1 = 7, shoes_2 = 0,
            helmet_1 = -1, helmet_2 = 0, 
            chain_1 = 0, chain_2 = 0, 
        },
        ['f'] = {
            tshirt_1 = 14, tshirt_2 = 0, 
            torso_1 = 30, torso_2 = 0,
            arms = 2, arms_2 = 0,
            pants_1 = 0, pants_2 = 1,
            shoes_1 = 27, shoes_2 = 0,
            helmet_1 = -1, helmet_2 = 0, 
            chain_1 = 0, chain_2 = 0, 
        },
    },
    [2] = {
        ['name'] = "NORMAL 2",
        ['m'] = {
            tshirt_1 = 15, tshirt_2 = 0, 
            torso_1 = 193, torso_2 = 14,
            arms = 11, arms_2 = 0,
            pants_1 = 105, pants_2 = 0,
            shoes_1 = 57, shoes_2 = 10,
            helmet_1 = 96, helmet_2 = 0, 
            chain_1 = 51, chain_2 = 0, 
        },
        ['f'] = {
            tshirt_1 = 14, tshirt_2 = 0, 
            torso_1 = 195, torso_2 = 0,
            arms = 15, arms_2 = 0,
            pants_1 = 64, pants_2 = 1,
            shoes_1 = 60, shoes_2 = 10,
            helmet_1 = 0, helmet_2 = 0, 
            chain_1 = 0, chain_2 = 0, 
        },
    },
}

Resmon while not using:

Resmon while using:

image

:anger: You can check my others scripts :anger:
vms_multichars + vms_identity
vms_tattooshop
vms_barber
vms_pausemenu
vms_skydiving
vms_races
vms_drivingschool
vms_boatschool
vms_flyingschool
vms_bank
vms_notify
vms_shops
vms_redeem
vms_garage
vms_jobcenter
interact

Code is accessible Yes / No
Subscription-based No
Lines (approximately) +1264 lua
Requirements ESX / QB-Core
Support Yes