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Price
UnknownA script by CortexScripts
Price
Unknown
This script allows you to put weapons or items on your back.
Features
Remove attached weapons/items when dropped from player’s inventory and attach when weapons/items is added to player’s inventory.
Remove attached weapons/items when player F8 quit/logout or game crashed
Support checking job for a specific weapon position | preview
Easy Config | You can add new weapons, add-on weapons or items in config with some small changes
Optimized | Running on 0.00 ms in idle and 0.00~0.07 ms when switching, holstering, adding or dropping weapon/item. (There’s no crazy thread/while loop in this resource.)
Framework
ESX | Compatible with ox_inventory and mf-inventory
QBCore | Compatible with ox_inventory, qb-inventory, lj-inventory and should works with qb-inventory edited or any custom inventory that still use built-in QBCore functions.
Requirements
ESX | ox_inventory or mf-inventory
QBCore | qb-weapons, or none If you use ox_inventory
DOWNLOAD | GET IT HERE
Download For ox_inventory (If you’re on QBCore and use ox_inventory, You must use this version.)
Config
Event for remove attached weapons/items, like when using Clothing Store/Menu (client side).
TriggerEvent('cortex_backitems:DeleteAttachedBackItems')
And this to put them back.
TriggerEvent('cortex_backitems:AttachBackItems')
Code is accessible | Yes, config.lua, utils.lua and server.lua |
Subscription-based | No |
Lines (approximately) | ~200 |
Requirements | qb-weapons for QBCore version |
Support | Yes |
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