









Price
UnknownA script by p0lat
Price
UnknownCode is accessible: | Yes , some parts are encrypted. however, many parts are open and you can configure it according to you. |
Subscription-based: | No |
Lines (approximately): | 1700, (500lines encrypted) |
Requirements: | Ready to run in ESX and QB-Core, for other frameworks you have to change funtions like; give and remove item, player citizen id etc…) |
Support: | Yes |
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How the script works.
Lisence System
CPU usage:
On the client side, 0.00 to 0.01 if you are too far away for the markers to be visible. It can go up to 0.02 ms after +1000 plants but it won’t go any higher. I tested up to +2500 plants. After an average of 1500 plants depending to the players system, the appearance of the markers may be shown a few seconds later than usual. For example, if you teleport next to a plant at +1500 plant, it may take up to 10.15 seconds untill the marker will be active, however if you go there by car you won’t notice it.
On the server side, i tested cpu ms on low system and results were between 0.01 to 0.02. ms won’t increase even if the number of plants increases.
About config
You can limit how many seeds a player can plant.
You can limit how many seeds of one type a player can plant.
You can limit how many seeds of different types a player can plant.
For each plant;
You can select where players can or can’t plant the seed.
You can select if players can burn other players plants or not.
You can select how many items will be given when harvesting.
You can select how many times it will need to be fertilized and watered until harvesting for better quality.
You can select how much quality will increase/decrease if the plant has/has not water and fertilize.
You can select if it will decay because lack of water or not.
You can select if it will decay or won’t decay after becoming ready for harvesting. There are more settings like this from the config.
Things you should know.
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