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Price
UnknownA script by gr4cka
Price
UnknownAbout the system | It's a unique drug system that allows your characters to experience a variety of visible effects, but there's also the possibility of becoming addicted or even overdosing.
This system does not require any additional dependencies other than the ESX or QBCore framework, and also this system is perfectly optimized, so everything works smoothly and reliably.
Resource usage:
Create as many drugs as you want - Drugs can be easily created through config file with all parameters adjusted individually f. ex. effects, addiction chance, drug strenght, health, armour etc.. Items automatically registers as usable.
Player addiction to drugs - Each drug has a configurable addiction chance, if the player becomes addicted after a configurable period of time, he faints and dreams of getting another dose as soon as possible.
Player immunity to drugs (Overdosing) - Each drug has its own strength, the player has a configurable immunity to the strength of the drug, if the player overdoses on the drug, he becomes emaciated and dies.
Medication - Create unlimited medications to heal certain addictions. A player suffering from addiction can recover in two ways: by taking medicine (permanent effect) or by taking another dose of the drug (short-term effect).
Easily configurable - All translations, items, effects, intervals and animations are easily configurable in a config file. You can preview it here ESX config or QBCore config!
Code is accessible | Both Options Available |
Subscription-based | No |
Lines (approximately) | ~300 |
Requirements | ESX or QBCore |
Support | Yes |
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