This is a sleek and modern take on a crafting system, and has tons of features!
Not only will this completely revamp your crafting experience, this will introduce limitless opportunities for roleplay! (See the video for a great example of this).
Features
Placeable crafting tables, and permanent tables through the config.
View your craftable items as props!
Crafting Queue.
Sleek and Modern UI.
Third-eye Support.
Add & Remove Tables through exports.
Cooking System (Fires & Explosions are configurable per item when over-cooked!).
XP Support & Rewards (Uses Pickle's XP System by default, but you can change it to yours in the bridge).
XP is category based, not just one "Crafting XP" category, which is great for learning certain skills!
Blueprints, Learn how to craft new items by using blueprint items!
Item metadata generation, great for adding serial numbers to items. (Must meet metadata requirements)
View and Steal other player's crafted items from their table (configurable).
Perform custom actions before crafting / putting an item into queue.
Customize crafting success rate for recipes.
Individual Parts can be set to not remove when crafting.
And more!
Requirements
ESX (1.1+) / QBCore, or code your own bridge to work with your framework. (the bridge is fully accessible!)