[PAID][QBCore][ESX] ECO CRAFTING

A script by Ekhion

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[PAID][QBCore][ESX] ECO CRAFTING main image

Full Description

We made a crafting system inspired by Archeage MMO, wich differs from usual crafting systems.
Portable workstations, professions, labor points, chance, and money systems are all available!

NEW VERSION 3.0

The Tebex download includes the previous version 2.4 (only QBCore) and the new version 3.0 (3.0 standalone + e_core) for now!

Portable Workstation + placer in 2.0

Chemistry crafting table with crafting interface and effect marker

Weaponry crafting table with crafting interface and effect marker

Proficiency statistics in crafting interface

Optional crafting system (labor, proficiency, money) functions

In progress crafting animation

Crafting levels and proficiency icons

ECO CRAFTING VIDEO:

promo_video

Crafting a recipe costs labor points, which generates automatically 10 points every 5 minutes with basic settings even if the character is offline.
Labor points used improve your proficiency, with higher proficiency, you can craft higher tier items.
You can increase your labor points with extra labor enhancers.

With labor points, you have to be mindful when crafting. Thus limiting crafting, so there aren’t a too many items crafted every day.

Both labor and proficiency points have a cap, so they only increase till they reach the set limit.

Instead of the old markers, now you can use effects to mark a workplace.

Every recipe and workplace can be set to jobs or gangs and can also exclude and include or be limited to jobs and workplaces.
Crafting workplaces are also customizable with objects, markers, and animations!

As you max out your proficiencies, you will be able to craft more and more recipes as you reach the set requirements for them.

The crafting interfaces size changes proportionally with the client’s size.
With the help of the recipe book, that you can access anywhere,
you can look up recipes to see what workplaces and jobs can craft them, and their requirements.

There are no hidden blueprints, or special crafting materials for factions.

For every recipe, you can set a crafting success chance.

The crafting requirement checks happen is several times.
Once on client side, at the start of the process, and once right before the crafted item gets given out.
The materials are only taken at the end of the crafting process.
It also check if your inventory weight limit is reached.

Features

  • Escrow FiveM asset (Tebex)

News / changes

  • ATTENTION! It is necessary to install e_core before crafting!

  • The Tebex download includes the previous version 2.4 (only QBCore) and the new version 3.0 (3.0 standalone + e_core) for now!

  • ATTENTION! The new (3.0)version is not compatible with the old one! (Structural modifications were necessary for independence)

  • Introduction of e_core dependency due to framework/inventory independence ESX/QBCore (this is a separate free script: GitHub - Ekhion76/e_core: It is an adapter for compatibility with ESX and QBCore frameworks and includes skill and lab system and helper functions.)

  • New design

  • Blueprints (learnable blueprints)

  • Multiple recipes can be added to an item

  • Several professions and specialties can be linked to one workplace

  • During the creation of the object, a side product can be created

  • Portable workstations (from version 2.0)

    • You can set up a table or light a campfire anywhere
    • Built-in object placement function. The table can be rotated and placed in an exact position.
    • The workplace can be created with the item used from the inventory, which is lost on success
    • The removing player gets the item in the inventory
    • You can customize who can remove it (anyone, owner, admin, police, owner job, owner gang)
    • The number of workstations that can be created can be limited
    • Restricted areas can be designated where portable workplaces cannot be placed
    • Developer help: Restricted areas can be made visible (commands in config file)
    • Developer help: Copies the model and position of the placed workstation to the clipboard
    • Exports: for creating, removing and to request information
    • Discord log
    • Important! version 2.1: Saves portable tables, they remain even when the server or script is restarted ( can be set in the config file )
  • Recipes

    • Search in recipes
    • Important! An item can only be produced by one profession and only one recipe can be assigned
    • Easy to understand, recipes are built on each other, you can go step by step
    • The recipes can be adjusted to your needs. (jobs can have their on recipes and other players won’t be able to see them, you can also block recipes, you can have “special recipes”)
    • Prices can be set, the production process can cost money.
    • Recipe book
  • Labor point system (optional)

    • Each time when you craft you will need labor points.
    • The used labor points will increase your proficiency level in the category you crafted items.
    • “Labor point” item. (An item what gives you labor points, can be given as a present to your players or can be bought)
  • Proficiency system (optional)

    • Proficiency statistics panel
    • “Proficiency point” item. (An item what gives you proficiency points, can be given as a present to your players or can be bought)
  • Chance system (from version 1.2)

    • For every recipe, you can set a success chance
  • Custom scalable user interface (from version 1.2)

    • The user interface is adjusted to the size of the game window, but it is also possible to adjust the size with ‘+ -’ buttons
  • Remaining Ingredients (from version 1.2)

    • The ingredients marked with the recipes (- with signs) are not taken away by the system
  • Level system (from version 1.3)

    • Can be determined by level as a percentage of benefits
    • Discounts can be applied to the 4 items below: crafting chance, crafting price, crafting time and labor
  • Adding ‘Info’ data to the crafted product and inheritance from ingredients (Similarly as a serial number of a weapon)

  • You can move the whole UI around your screen

  • Workplaces can be given separately to jobs or gangs.

  • Effects, markers (cp), animations, tables (objects) can be set up for individual tables. You can set them up one by one

  • Target system or the regular distance settings are interchangeable as a function.

  • Multilingual

  • Discord log included

  • ACE permission handle

This script is optimized
0.00 - 0.01

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Tebex

Code is accessible No
Subscription-based No
Lines (approximately) 2300+
Requirements ESX/QBCore/Qbox
Support Yes