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Price
UnknownA script by Ekhion
Price
UnknownWe made a crafting system inspired by Archeage MMO, wich differs from usual crafting systems.
Portable workstations, professions, labor points, chance, and money systems are all available!
NEW VERSION 3.0
The Tebex download includes the previous version 2.4 (only QBCore) and the new version 3.0 (3.0 standalone + e_core) for now!
Portable Workstation + placer in 2.0
Chemistry crafting table with crafting interface and effect marker
Weaponry crafting table with crafting interface and effect marker
Proficiency statistics in crafting interface
Optional crafting system (labor, proficiency, money) functions
In progress crafting animation
Crafting levels and proficiency icons
ECO CRAFTING VIDEO:
Crafting a recipe costs labor points, which generates automatically 10 points every 5 minutes with basic settings even if the character is offline.
Labor points used improve your proficiency, with higher proficiency, you can craft higher tier items.
You can increase your labor points with extra labor enhancers.
With labor points, you have to be mindful when crafting. Thus limiting crafting, so there aren’t a too many items crafted every day.
Both labor and proficiency points have a cap, so they only increase till they reach the set limit.
Instead of the old markers, now you can use effects to mark a workplace.
Every recipe and workplace can be set to jobs or gangs and can also exclude and include or be limited to jobs and workplaces.
Crafting workplaces are also customizable with objects, markers, and animations!
As you max out your proficiencies, you will be able to craft more and more recipes as you reach the set requirements for them.
The crafting interfaces size changes proportionally with the client’s size.
With the help of the recipe book, that you can access anywhere,
you can look up recipes to see what workplaces and jobs can craft them, and their requirements.
There are no hidden blueprints, or special crafting materials for factions.
For every recipe, you can set a crafting success chance.
The crafting requirement checks happen is several times.
Once on client side, at the start of the process, and once right before the crafted item gets given out.
The materials are only taken at the end of the crafting process.
It also check if your inventory weight limit is reached.
ATTENTION! It is necessary to install e_core before crafting!
The Tebex download includes the previous version 2.4 (only QBCore) and the new version 3.0 (3.0 standalone + e_core) for now!
ATTENTION! The new (3.0)version is not compatible with the old one! (Structural modifications were necessary for independence)
Introduction of e_core dependency due to framework/inventory independence ESX/QBCore (this is a separate free script: GitHub - Ekhion76/e_core: It is an adapter for compatibility with ESX and QBCore frameworks and includes skill and lab system and helper functions.)
New design
Blueprints (learnable blueprints)
Multiple recipes can be added to an item
Several professions and specialties can be linked to one workplace
During the creation of the object, a side product can be created
Portable workstations (from version 2.0)
Recipes
Labor point system (optional)
Proficiency system (optional)
Chance system (from version 1.2)
Custom scalable user interface (from version 1.2)
Remaining Ingredients (from version 1.2)
Level system (from version 1.3)
Adding ‘Info’ data to the crafted product and inheritance from ingredients (Similarly as a serial number of a weapon)
You can move the whole UI around your screen
Workplaces can be given separately to jobs or gangs.
Effects, markers (cp), animations, tables (objects) can be set up for individual tables. You can set them up one by one
Target system or the regular distance settings are interchangeable as a function.
Multilingual
Discord log included
ACE permission handle
This script is optimized
0.00 - 0.01
Code is accessible | No |
Subscription-based | No |
Lines (approximately) | 2300+ |
Requirements | ESX/QBCore/Qbox |
Support | Yes |
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