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Price
UnknownA script by Freamee
Price
UnknownFeatures
AquiverInventories[identifier].addItem(
'WEAPON_PISTOL',
1,
{ component = 'SILENCER', durability = 20} -- NEED TO BE A 'KEY' TABLE!
)
You need to know
This resource is standalone, so it is not linked to any framework, comes from that you will need to adjust a few things to run smoothly, eg. faction system and others.
You need to have a custom shop system to buy items, because the shop will not open in the ‘secondary’ inventory like with the most of the FiveM inventory systems.
If you are not familiar with basic lua scripting, eg. how tables work etc, i do not recommend to buy this resource, inventory systems can become really complicated if you are a beginner. I can not reply in an hour for you if you are stuck with something, best you can do is to request help in our Discord server at the right channel. (Not in private message please, so if anyone has the same question, then it can be searched on our Discord)
Dependencies
Links
Video
Tebex (29.99€ + tax)
Documentation
Resmon
Server
Client
defineItem({
item = 'bread', -- image name and main item name
formatname = 'Kenyér', -- formatted name
type = 'food',
tradable = true, -- player can drop & put items into storages like glovebox. (IF TRUE)
candelete = true, -- delete item on death?
weight = 1.25, -- weight / quantity
stackable = true, -- is this item stackable? example: weapons are not
description = 'Bread is a staple food prepared from a dough of flour and water, usually by baking.', -- item description
model = 'v_ret_247_swtcorn2', -- item drop model
}, function(source, item, slot)
local identifier = Config.getIdentifier(source)
if not AquiverInventories[identifier] then return end
Config.DebugMsg(string.format('(player:%s) %s used on slot %s', source, item, slot))
local success = AquiverInventories[identifier].removeItemAtSlot(slot, 1)
if success then
Config.DebugMsg('Removed one amount from the bread.')
end
end)
You can use this function in other resources also with the export function, but keep in mind, if the inventory is not loaded yet and some other resource wants to register with the function, then it will not happen. If you want it to be loaded first in other resource, then simply define a dependency in your other resource fxmanifest.lua
dependencies {‘av_inventory’}
First we wanted to make the inventory with the realtime player model. (with pausemenuped native)
If you want to know more, please read the DOCS, i am trying to update it frequently.
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