[PAID] Codesign Door Lock

A script by Codesign

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[PAID] Codesign Door Lock main image

Full Description


Icon by flaticon.com

YOUTUBE WALKTHROUGH VIDEO


What is this resource?

When creating this resource, the priority was to be as user-friendly as possible for new and experienced developers while still having all the advanced features a modern door lock system would need. This resource was designed for Gabz Maps, meaning door locks for every interior come pre-configured allowing you to choose which ones are activated with a single click. Although this resource does not require any Gabz maps as it will work on any doors, it just comes pre-configured for them.


Screen 1 - Creating Doors

How to create new doors?

Creating new doors is done through the in-game UI. Only those with admin permissions can create new doors. It uses a combination of our custom target system and configuration through the UI.

There are many optional settings you can configure when creating new doors such as:

  • Door Name: Name of the door to keep things organised.

  • Location Group: Location groups are what each door in a map is linked to (eg., every door in MRPD would be included in this location group). This makes it easier to keep things organised and allows you to delete every door in a map.

  • Door Access Permissions: You can choose from multiple methods of setting permissions for a door:

    • Jobs
    • Gangs
    • FiveM Identifiers
    • Framework Identifiers
    • Ace Perms
    • Discord Roles
    • Passcode
    • Inventory Items
  • Auto Lock: You can choose to auto lock a door after x amount of seconds.

  • Sound: You can choose from multiple pre-configured sounds or add more sounds. (you can preview each sound from the UI and the sound can be disabled).

  • Locked: Do you want this door to be locked by default?

  • Lockpick: Do you want to allow civilians to be able to attempt to lockpick this door? (you use your own minigame for the lockpick).

  • Secret: Do you want this door to have the lock icon/draw text UI visible or hidden?

  • Camera: Do you want to activate this doors door camera?

  • Passcode: Do you want this door to have a passcode?

  • Distance: The distance you can interact with this door.

Copy/Paste: You also have the option to use the copy/paste door setting buttons to help with creating/editing a large number of doors.

View More Images


Screen 1 - Editing Doors

How to edit doors?

Editing doors is done through the in-game UI. Only those with admin perms can edit doors. The changes take effect immediately. There are 2 ways to choose which door to edit.

Option 1 - Choose a door to edit using the search bar on the UI.

View Images

Option 2 - Choose a door to edit using our target system.

View Images


Screen 2 - Door Control

  • Search: You can either view all doors or search for specific doors or location groups.
  • Remote Lock/Unlock: Players can remotely lock/unlock doors via the UI.
  • Door Camera: If a door has a door camera enabled, you can remotely view this camera. While in this camera you can use the mouse to move the camera around, zoom in and reverse the camera to view the other side of the door. It also displays the door name and the location group name.
  • Visit: If you have admin permissions; clicking this button will teleport you to this door. Otherwise, it will set a waypoint to this door.
  • Deleting Single Door: Deleting doors is done through the in-game UI. Only those with pre-defined admin perms can edit doors. You can easily delete door locks for individual doors.
  • Mass Delete Doors: You can also delete a whole map’s door locks with a single click and the changes take effect immediately. (eg., the 100+ doors for bolingbroke prison can be deleted instantly with a single click).

Note: The option to delete doors is only visible to admins.


Screen 3 - Importing Doors for Gabz Maps

This script is made as simple to use as possible; therefore, all doors for every Gabz Map come pre-configured. You can choose which map you want to import the door lock files for, and the script will set them up automatically. You can have 500+ doors fully configured with just a few clicks. Ensure you enter the door permissions to set the default permissions for the doors.


Screen 4 - Settings

The size of the UI can be changed here.


Other Features

  • Door Passcodes: You can set passcodes for doors which allow any player to access regardless of the job.

  • Discord Webhooks: Webhooks can be configured to send a message in your discord when an admin creates/edits/deletes a door.

  • Custom Target: We have included our built-in optimized target system to reduce dependencies on other resources.

  • Built-in DrawTextUI: We have included our custom built-in drawtextUI which changes colours based on the door lock state.

  • Standalone: This can be completely standalone and does not require any framework.

  • Optimized: When not in use the client-side resmon runs at 0.01. When close to a door it runs at 0.04.

  • Share Import Files: You can create and share import files for any MLO to friends/other servers for them to install door locks on their server with a single click, more info in this link.

  • Dynamic Door Perms Editing: You can trigger an event from external scripts to set new door perms for a door. An example for this feature: you can easily set new door perms properties or for MLO motels.

  • Door Access Permissions: You can choose from multiple methods of setting permissions for a door:

    • Jobs
    • Gangs
    • FiveM Identifiers
    • Framework Identifiers
    • Ace Perms
    • Discord Roles
    • Passcode
    • Inventory Items


Documentation Website

We recommend that anyone interested in this resource checks out our Documentation Website. This documentation includes the following:

  • Step-by-step installation guide
  • Common issues & solutions
  • Code snippets
  • Error codes
  • Full preview of the Configs, Locales/Translations & SQL
  • Troubleshooting guide

Dependencies and Compatibility

Framework Dependencies
  • This resource can be completely standalone. No frameworks are required!
  • Auto Detect Framework: This feature automatically identifies your framework and applies the appropriate default settings.
Framework Compatibility Notes
ESX :heavy_check_mark: drag-and-drop compatible Supports esx 1.1, 1.2, 1.final, extendedmode and all legacy versions.
QBCore :heavy_check_mark: drag-and-drop compatible Supports the official QBCore only.
vRP :heavy_check_mark: drag-and-drop compatible
Standalone :heavy_check_mark: drag-and-drop compatible Supports FiveM Identifiers, Ace Perms and Discord Roles.
Other (custom framework) :heavy_check_mark: minor changes required Admin and job checks will need replacing.
SQL Resource Dependencies

This resource does not use the database.

Resource Dependencies

This resource has no resource dependencies.

Locales/Translations
Locale Type Translatable
UI :heavy_check_mark:
Notifications :heavy_check_mark:
OneSync Compatibility
State Compatibility
Infinity :heavy_check_mark:
Legacy :heavy_check_mark:
Disabled :heavy_check_mark:
Code is accessible No (however majority is accessible)
Subscription-based No
Lines (approximately) 5500+ (not including locales & libraries)
Requirements None
Support Yes

Buy Here - €20

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