


Price
UnknownA script by NnakresS
Price
UnknownAfter removing and defining the objects, give them a name as “/kaydet name” and save them to the json data, and then you can spawn these objects to the same location again.
Incoming updates; With the scroll key, left shift + scroll, left alt + scroll, you can steer in 3 different rotations as x, y and z.
You can save it to json data by giving a name with the /kaydet command and if local StartAndSpawn = true in server.lua, it will spawn the registered objects when the server starts (not tested in multiplayer), if StartAndSpawn = false, with the name you gave in the saved section of the ui you opened with /build. You can find it and spawn it.
DOWNLOAD : Github
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