[STANDALONE] Weapon Config v1.2 (new HUD)

A script by Sergey_Lucky

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[STANDALONE] Weapon Config v1.2 (new HUD) main image

Full Description

  • I wrote a script for myself in C # a long time ago, decided to rewrite it in lua and download it. I also made a HUD for it. The simple configuration and the ammunition strip decreases depending on the amount of ammunition and changes color to red if the amount clip is less than 30%.

exemple cfg:

{ hash = GetHashKey("WEAPON_UNARMED"), recoil = 0, effectName = "SMALL_EXPLOSION_SHAKE", effectRage = 0, damage = 0.3 },
{ hash = GetHashKey("WEAPON_PISTOL"), recoil = .9, effectName = "SMALL_EXPLOSION_SHAKE", effectRage = .025, damage = 1.0 },

- Config:

  • hide AIM (off/on)
  • First person shooting (off/on)
  • weapon HUD (off/on)
  • Realistic recoil (editable for a specific one in a convenient config)
  • Damage changes (editable for a specific one in a convenient config)
  • Camera effect on shooting (editable for a specific one in a convenient config)
  • Strength of the camera effect on shooting (editable for a specific one in a convenient config)

:mascot:tebex
demo: https://www.youtube.com/watch?v=9SHrcFWl6gI
Resource Monitor - demo 2: https://www.youtube.com/watch?v=lPdASDzuy5U