![[PAID][QBCORE][ESX] BurnerPhone (TRAPPHONE) main image](https://forum-cfx-re.akamaized.net/optimized/4X/9/e/0/9e0383680c0676bac346677d0011b1d4e2789001_2_690x388.jpeg)
Price
$39.99A script by DirkScriptz
Price
$39.99THIS IS MEANT TO RUN ALONGSIDE A NORMAL PHONE AND WONT CAUSE CONFLICTS
A realistic BurnerPhone system allowing you to make contacts with NPCs for various black-market activities. This FiveM script lets you trade goods with NPCs through a dynamic system. You can set up different zones on your map where players can interact with contacts. Each zone defines the items the contacts want to buy or sell, their frequency of trade, and the likelihood of stealing or snitching.
While the script is primarily designed for drug-selling, it can be used for other black-market activities such as bulk purchasing of weapons or any other item you can think of. The configuration file provides additional customization options for the script.
VIDEO SHOWCASE
BUY HERE £39.99 + Taxes
FEATURES
Each phone item is unique therefore police, or other players can take your phone and read your messages or even steal your contacts
Phones have credit which you will need to top up every message costs credit, you can define/disable this in the config SEE VIDEO
Phones have both signal and battery life, you can charge them up in the car if they die. SEE VIDEO
Option to make phones not waterproof which will damage them if in your pocket and electrocute you if using it in water SEE VIDEO
Custom Nokia model for when player is using their phone, thanks Motofam
Setup different zones around your map defining the characteristics of contacts in each zone, defining their preferred things to buy/sell frequency of purchases, likely-hood of theft
Police can intercept messages to/from burnerphones allowing for realistic busts/raids SEE VIDEO
NPCs from different zones have different chances they will snitch on a player when they try make contact with them or will snitch before a deal happens allowing police to carry out intelligent investigations into dealers. SEE VIDEO
Each contact you make will have a unique name and will meet you for deals in the same spot you originally met them allowing for a realistic experience, they will also be the same model as when you met them.
Define a physical object to all of your sellable/buyable goods which will be used when the player completes the deal ( See Pre-Configured Items )
Ability to setup No-Signal zones to prevent players from using their phones/receiving offers from contacts within this area
An array of hooks for you to plug into should you wish to do certain actions when deals/contact exchanges are made or have went wrong.
EXTRA INFO
INSTALL INFO
PRE CONFIGURED ITEMS
GANG INTEGRATIONS
SELLING ZONES
My Other Scripts:
WEED GROWING
ROBBERY CREATOR
BANK TRUCK ROBBERIES
BOUNTY HUNTER
DRUG DEALERS
PLAYER OWNED DRUG LABS v2
FISHING SIM
YOU MUST HAVE AN INVENTORY CAPABLE OF ASSIGNING METADATA TO ITEMS FOR THIS TO WORK AND ALSO BECAUSE ITS 2023 NO REFUNDS FOR PEOPLE WHO FAIL TO READ THIS
Frameworks
QBCore
ESX_Legacy
Inventories
qs_inventory v1 & v2
ox_inventory
qb-Inventory
mf-inventory
lj-inventory
core_inventory
You can also modify any framework functions in any of my scripts via dirk-core if you use a custom framework.
OPTIMISATION
Client Side
Server Side
Code is accessible | All Framework Functions Exposed |
Subscription-based | No |
Lines (approximately) | LUA: 1000(±) UI: 1500(±) |
Requirements | dirk-core |
Support | Yes |
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