[PAID] [QBCORE][ESX] Weed Grow

A script by DirkScriptz

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[PAID] [QBCORE][ESX] Weed Grow main image

Full Description

WEED GROWING
Looking to add more depth to the growth of weed within your city? With this script you can add a new level of immersion when your players are growing weed. With the ability to plant cannabis anywhere, including houses, a clean UI, multiple stats to fulfil for each plant to grow properly and an in depth config allowing full customisation/addition of each strain they can grow your players will not get bored growing weed again.

Place props around your plants to aide their growing such as lights and fans.

Features

  • Plant and grow weed anywhere both inside houses and outside.

  • 9 Pre-Configured Strains with different optimal growth conditions

  • Plants have multiple stats you have to balance in order to grow the plant efficiently.

  • Stats Include: Water, Light, Temperature, Soil Quality, Plant Health

  • Configure unique strains for players to grow which can have different models, different optimal conditions, different reward items and grow at different rates.

  • Ability to set disease chance in certain strains.

  • Add/Customise your own in-game items that you can use to effect plants. e.g Make a new super nutrient that adds Water, Health and Soil Quality boosters to the plant. :thinking:

  • Players can use props in order effect nearby plants stats

  • These props are placeable after using the corresponding item from your inventory.

  • Add/Customise more grow props in the config. e.g make a system players can place that adds Water to plants automatically :thinking:

  • Police Jobs can destroy plants and equipment.

BUY HERE

SHOWCASE VIDEO

Plant Interaction UI
Interface seen by users interacting with plant

Props Effect Nearby Plants

Extensive Config

My Other Scripts:
ROBBERY CREATOR :gun:
BANK TRUCK ROBBERIES :truck:
BOUNTY HUNTER :goal_net:
DRUG DEALERS :pill:
DRUG LABS :test_tube:
FISHING SIM :fishing_pole_and_fish:

Requirements
ESX
QBCore
ALL Framework options fully exposed so you can convert to alternate frameworks if you wish.
dirk-shn

Code is accessible Partially
Subscription-based No
Lines (approximately) 1000
Requirements QBCore/ESX
Support Yes