⛽️ [PAID] [QBCore][Standalone][ESX] Fuel system - Different designs | Different types of fuel | Convenient configuration file | Electric and Conventional Refueling | UI | Burevestnik

A script by Burevestnik

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⛽️ [PAID] [QBCore][Standalone][ESX] Fuel system - Different designs | Different types of fuel | Convenient configuration file | Electric and Conventional Refueling | UI | Burevestnik main image

Full Description

fuelsystem

I welcome you CFX community!

Today i present to you a fuel system categorized by vehicle types that will bring more diversity to the gameplay on your server. I am confident that you and your players will find it appealing!

This system boasts a user-friendly interface that showcases various fuel options for different types of cars. In addition, it features a distinct fuel consumption mechanism within each vehicle and much more.

Demonstration of the system:

:movie_camera: Preview Video

Screenshots

Example of a configuration file:

Configuration files
-- /* 
-- ██████╗░██╗░░░██╗██████╗░███████╗██╗░░░██╗███████╗░██████╗████████╗███╗░░██╗██╗██╗░░██╗
-- ██╔══██╗██║░░░██║██╔══██╗██╔════╝██║░░░██║██╔════╝██╔════╝╚══██╔══╝████╗░██║██║██║░██╔╝
-- ██████╦╝██║░░░██║██████╔╝█████╗░░╚██╗░██╔╝█████╗░░╚█████╗░░░░██║░░░██╔██╗██║██║█████═╝░
-- ██╔══██╗██║░░░██║██╔══██╗██╔══╝░░░╚████╔╝░██╔══╝░░░╚═══██╗░░░██║░░░██║╚████║██║██╔═██╗░
-- ██████╦╝╚██████╔╝██║░░██║███████╗░░╚██╔╝░░███████╗██████╔╝░░░██║░░░██║░╚███║██║██║░╚██╗
-- ╚═════╝░░╚═════╝░╚═╝░░╚═╝╚══════╝░░░╚═╝░░░╚══════╝╚═════╝░░░░╚═╝░░░╚═╝░░╚══╝╚═╝╚═╝░░╚═╝*/

Config = {}

Config.framework = exports["es_extended"]:getSharedObject() --ESX | QBCore -> exports['qb-core']:GetCoreObject()

payFuel = function(fuelPrice, input, vehType) --Set up your framework here.
    --ESX
    local player = Config.framework.GetPlayerFromId(source)
	if player.getMoney() >= tonumber(fuelPrice) then
		player.removeMoney(fuelPrice)
		TriggerClientEvent('bur_fuelsystem:refuel', source, input, vehType)
	else 
		TriggerClientEvent('bur_fuelsystem:burExitUI', source)
		TriggerClientEvent('esx:showNotification', source, Config.Translation['nomoney'])
	end
    --QBCore
	--local player = Config.framework.Functions.GetPlayer(source)
	--if player.PlayerData.money["cash"] >= tonumber(fuelPrice) then
		--player.Functions.RemoveMoney('cash', fuelPrice, "Bank depost")
		--TriggerClientEvent('bur_fuelsystem:refuel', source, input, vehType)
	--else 
	--	TriggerClientEvent('bur_fuelsystem:burExitUI', source)
	--	TriggerClientEvent("QBCore:Notify", source, Config.Translation['nomoney'], "success", 2500)
	--end
end

-- Use Burevestnik Interaction Button (https://forum.cfx.re/t/free-standalone-interaction-button/4860169)
Config.UseBurevestnikInteractionButton = false

DisplayHelpText = function(str)
    SetTextComponentFormat("STRING")
    AddTextComponentString(str)
    DisplayHelpTextFromStringLabel(0, 0, false, -1)
end

HelpNotificationBottom = function(text)
    BeginTextCommandThefeedPost("STRING")
    AddTextComponentSubstringPlayerName(text)
    EndTextCommandThefeedPostTicker(true, true)
end

Config.ObjeFuel = {-2007231801, 1339433404, 1694452750, 1933174915, -462817101, -469694731, -164877493}
Config.FuelOpenButton = 38
Config.interactionDistance = 4.0
Config.Translation = {
    ['menu'] = 'Press ~INPUT_CONTEXT~ to ~g~interact',
    ['nomoney'] = '~r~You do not have enough Money!',
	['noaccess'] = '~g~Your vehicle tank is full!',
	['wrongtypeoffuel'] = '~r~Incorrect fuel type!',
	['BurevestnikInteractionButton'] = 'E',
	['BurevestnikInteractionButtonText'] = 'Press to interact',
	['UIexit'] = 'EXIT',
	['UIgs1'] = 'GAS STATION',
	['UIgs1name'] = 'Burevestnik OIL',
	['UIfuel1'] = 'Regular',
	['UIfuel2'] = 'Premium',
	['UIfuel3'] = 'Diesel',
	['UIfuel4'] = 'ECO',
	['UIgs1text1'] = 'PRICE PER GALLON',
	['UIcost'] = 'COST',
	['UIfueltypetext'] = 'Your fuel type',
	['UIfueltypetitletext'] = 'Cash',
	['UIfueltypetext2'] = 'Processing...',
	['UIgs1pay'] = 'PAY AND REFUEL',
	['UIgs2'] = 'ELECTRIC CHARGING',
	['UIgs2name'] = 'Burevestnik STATION',
	['UIgs2text1'] = 'PRICE PER KW',
	['UIgs2pay'] = 'CONNECT THE CHARGER AND PAY',
	['UIcurrency'] = '$',
	['UIbar'] = 'Fueling in progress...',
}

Config.useFuelConsumption = true
vehicleFuelConsumption = function(playerPed, vehicle)
	if GetVehicleFuelLevel(vehicle) > 0 then 
		SetVehicleFuelLevel(vehicle, GetVehicleFuelLevel(vehicle) - (GetVehicleEstimatedMaxSpeed(vehicle)/1000))
	end
end

Config.useSpecificfuel = true
Config.classes = { 
	{
		vehicleClass = {1,2,3,4,8,9,13,18},
		fuelType = "regular",
	},
	{
		vehicleClass = {5,6,7},
		fuelType = "premium",
	},
	{
		vehicleClass = {10,11,12,14,15,16,17,19,20,21,22},
		fuelType = "disel",
	}
}

Config.electricVehicles = {
	"Voltic",
    "Voltic2",
    "Dilettante",
    "Dilettante2",
    "Cyclone",
    "Cyclone2",
    "Raiden"
}

Config.regularFuelPrice = 1
Config.premiumFuelPrice = 2
Config.diselFuelPrice = 3
Config.ecoFuelPrice = 4

Config.GasStationsBlips = {
	{
        useBlip = true,
        blipID = 415, --Blip ID.
        blipScale = 0.6, --Blip scale.
        blipColor = 51, --Blip color.
        blipDisplay = 4, --Blip display.
        blipText = "Gas station", --Blip text.
		location = {
			vector3(49.4187, 2778.793, 58.043),
			vector3(263.894, 2606.463, 44.983),
			vector3(1039.958, 2671.134, 39.550),
			vector3(1207.260, 2660.175, 37.899),
			vector3(2539.685, 2594.192, 37.944),
			vector3(2679.858, 3263.946, 55.240),
			vector3(2005.055, 3773.887, 32.403),
			vector3(1687.156, 4929.392, 42.078),
			vector3(1701.314, 6416.028, 32.763),
			vector3(179.857, 6602.839, 31.868),
			vector3(-94.4619, 6419.594, 31.489),
			vector3(-2554.996, 2334.40, 33.078),
			vector3(-1800.375, 803.661, 138.651),
			vector3(-1437.622, -276.747, 46.207),
			vector3(-2096.243, -320.286, 13.168),
			vector3(-724.619, -935.1631, 19.213),
			vector3(-526.019, -1211.003, 18.184),
			vector3(-70.2148, -1761.792, 29.534),
			vector3(265.648, -1261.309, 29.292),
			vector3(819.653, -1028.846, 26.403),
			vector3(1208.951, -1402.567,35.224),
			vector3(1181.381, -330.847, 69.316),
			vector3(620.843, 269.100, 103.089),
			vector3(2581.321, 362.039, 108.468),
			vector3(176.631, -1562.025, 29.263),
			vector3(-319.292, -1471.715, 30.549),
			vector3(-722.6, -1472.88, 5.01),
			vector3(1784.324, 3330.55, 41.253)
		}
    },
}

--Exports
--exports.Burevestnik_fuelsystem:Burevestnik_fuelsystem_getFuel()  
--exports.Burevestnik_fuelsystem:Burevestnik_fuelsystem_setFuel(amount) -- 1.0/5.7/24.4 etc

Optimization (The script consumes):

0.00 ms in a quiet state.

0.03 ms in an active state.

What does this system include:

  • This system works on all versions of ESX, QBCore, as well as STANDALONE!
  • Detailed configuration file!
  • Beautiful user interface!
  • Unique fuel consumption system for each vehicle!
  • Support for our :nazar_amulet: [FREE][Standalone] Interaction Button | Text UI resource !
  • You can change the price for a different type of fuel!
  • Ability to select the required type of fuel depending on the type of car!
  • The ability to link the gas station location to the object!
  • There are more than 20 preset refueling locations, and it’s also easy to add new ones!
  • Exports are available!
  • Of course support, I’m ready to help you!

:shopping_cart: [OPEN SOURCE] You can get that resource in my Tebex.

:shopping_cart: [ESCROW] You can get that resource in my Tebex.

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Code accessible Open source: Yes \ Escrow: No - Available only: config, ui
Subscription based No
Lines (approximately) ~1600
Requirements Standalone/ESX/QBCore
Support Yes