STICKY JAMMER ( IEM Bomb Weapon ) - [PAID] | FiveM

A script by Noko.gg

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STICKY JAMMER ( IEM Bomb Weapon ) - [PAID] | FiveM  main image

Price

Unknown

Full Description

:zap: This script adds a fully functional sticky jammer, featuring a custom 3D model created by our team, to your GTA 5 (FiveM) server. It provides an immersive and strategic technological tool for citizens, allowing for more varied interactions and enhanced in-game realism.

Gif sticky jammer

General operation

  • :package: Adds a sticky jammer as an ADD-ON, with an exclusive custom 3D model, usable as an item to place on a vehicle.
  • :zap: Jamming effect triggered upon activation: the target experiences a temporary vehicle disabling, with configurable visual and sound effects (default or custom).
  • :arrows_counterclockwise: Compatible with all inventory and item management systems on FiveM, for seamless integration across server types.

Tebex Link

https://noko.tebex.io/category/fivem-script

Documentation

Configuration file

The configuration file is located in the shared folder, named “config.lua”
config.lua file is described in detail in the documention

What can be modified via the config.lua
  • Debug: Enable debug mode (true/false). If true, debug messages will be printed to the console.
  • Locale: Language used for messages (e.g. “fr” for French).
  • Key: Key to activate the sticky jammer
  • SendNotification: Enable notifications (true/false).
  • Notify: Notification system to use (default: mythic_notify, k5_notify, etc.).
  • SoundName: Name of the sound file used on activation.
  • SoundmaxDistance: Maximum distance at which the sound can be heard.
  • MaxVolume: Maximum sound volume (0.0 to 1.0).
  • EmpRange: Range of the explosion effect in meters.
  • EmpTimer: Duration of the jamming effect in seconds.
  • MaxDetonationDistance: Maximum distance between the player and the target for the detonation to be effective.
  • DetonationCooldown: Detonation cooldown time (in seconds) — time required before the player can trigger another detonation.
  • ExplosionID: Type of explosion used (numeric ID).
  • UseParticleEffects: Enable visual effects (true/false).
  • ParticleDict: Particle dictionary used for the visual effect
  • ParticleName: Name of the particle used for the visual effect
  • ParticleScale: Particle scale (size).
  • ParticleDuration: Duration of the visual effect in milliseconds.
  • MaxActiveObjects: Maximum number of active sticky bombs per client
  • MaxStickiesPerPlayer: Maximum number of sticky bombs per player (server-side)
  • ObjectCleanupInterval: Automatic cleanup interval in seconds (client-side)
  • ServerCleanupInterval: Automatic cleanup interval in seconds (server-side)
  • ObjectLifetime: Maximum lifetime of an object in seconds (10 minutes)
  • FlyingObjectTimeout: Timeout for flying objects in seconds
  • StickyLifetime: Maximum lifetime of placed stickies in seconds (15 minutes)
  • searchForVehicleRange: Detection range for attaching to vehicles (in meters)
  • BIGVEHICLECLASSES: Vehicle categories with increased detection range (helicopters, planes, commercial trucks). Mainly for large vehicles because their entity detection hitbox does not cover the whole vehicle.
  • StickyBoneConfig: Bone attachment configuration per vehicle class. The order defines the priority for bone search.
Code is accessible No
Subscription-based No
Lines (approximately) ± 2000
Requirements Standalone
Polygons (model) 8 156
Support Yes

Config Merger
Have you tried Config Merger? Merge your configs easily