Life Creator v2.0 [ESX/QB/QBOX] Advanced Pet & Animal Management System for FiveM

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Full Description

:paw_prints: DBN Life Creator v2.0 – Advanced Pet & Animal Management System for FiveM

DBN Life Creator v2.0 is the most advanced and comprehensive pet and animal management system for FiveM servers.

Transform your server with fully interactive, AI-driven animals that feature age (elapsed time & natural death from old age), emotions, needs, diseases & veterinary care, rarity system, trading, storage, and complete behavioral systems.

Ideal for players, admins, and server owners who want to add depth and immersion to their roleplay experience.

:link: Preview: YouTube

:speech_balloon: Discord: Join here

:rocket: Tebex: Tebex



:new: What’s New in v2.0

| Feature | Description |

| :date: Age System | Animals have birth date and age in years/months/days (no visual growth). Natural death from old age when max age is reached. Configurable max age per species. Admin can set initial age (0–65) when spawning. |

| :stethoscope: Veterinary & Disease System | Animals can contract diseases (parasites, infection, malnutrition, poisoning, fever). Severity increases over time; vets (job-based) can perform examination, cure diseases (paid/free), and revive with configurable costs. |

| :star: Full Rarity System | Common, Rare, Epic, Mythic, Legendary with probabilities, damage/health/speed multipliers, special abilities (Enhanced Senses, Pack Leader, Natural Healer, Legendary Aura), particles, sounds, and server-wide announcements for Legendary/Mythic spawns. |

| :house: Storage / Stable | Store animals at home and Take from Home to spawn. Stored animals are not in the world until taken out. |

| :arrows_counterclockwise: Spawn Toggle | Owners can toggle spawn on/off per animal (show or hide in world without storing). |

| :round_pushpin: Custom Blips | Toggle blip on/off per animal and change blip name. Blip color and sprite saved per entity. |

| :bar_chart: Level & XP | Level and experience per animal; XP multiplier by rarity. Shown in vet examination and menus. |

| :robot: Server Entity Manager | Centralized server-side entity management; auto-install of database columns (age, storage, disease, blips) for seamless updates. |


🎯 Included Systems (18+)

:sparkles: Complete Systems Included β€” 18+ total! :sparkles:

| :robot: AI Coordinator | :thought_balloon: Emotion System | :plate_with_cutlery: Needs System | :video_game: Control System |

|-------------------|-------------------|-----------------|-------------------|

| :dog2: Follow System | :hospital: Revival System | :tennis: Ball Play | :round_pushpin: Position Sync |

| :shield: Owner Protection | :dart: Interaction System | :rocket: Teleport System | :memo: Pet Naming |

| :moneybag: Animal Trading | :art: Animal Menu | :thread: Thread Manager | :closed_lock_with_key: Permission Handler |

| :chair: Stay System | :date: Age System | :stethoscope: Veterinary & Disease | :star: Rarity System |

| :house: Storage / Stable | :round_pushpin: Custom Blips | :arrows_counterclockwise: Spawn Toggle | :bar_chart: Level & XP |

🐾 Available Animals (30+)

:sparkles: Animal Types Available β€” 30+ species! :sparkles:

| :dog2: Dogs | :cat: Cats | :cow2: Farm | :eagle: Birds | :whale2: Marine |

|---------|---------|---------|----------|-----------|

| Rottweiler | Cat | Cow | Eagle | Dolphin |

| Shepherd | | Pig | Hawk | Shark |

| Husky | | Hen | Seagull | Stingray |

| Retriever | | Rooster | Pigeon | Whale |

| Poodle | | Rabbit | Crow | Hammerhead |

| Pug | | Deer | Cormorant | Killer Whale |

| Westy | | Boar | Chicken Hawk | Fish |

| | | Elk | | Humpback |

| | | | | Shark Tiger |

Plus: Mountain Lion, Panther, Coyote, Chimp, Rat, and more!

πŸ› οΈ Key Features

:date: Age System (v2)

  • Birth date and real-time age (years, months, days). No visual/physical growth β€” age is for time elapsed and old-age death only.

  • 1 real day = 1 animal year; configurable max age per species (e.g. 65 years).

  • Natural death from old age when max age is reached.

  • Admin UI: set initial age (0–65) when creating entities.

  • Age displayed in vet examination and menus.

:stethoscope: Veterinary & Disease System (v2)

  • Disease system: animals can contract parasites, infection, malnutrition, poisoning, fever.

  • Severity increases over time; at 100% the animal can die if not cured.

  • Veterinary examination (job-based): view animal info, stats, level, XP, rarity, owner, age, diseases, status.

  • Cure disease (owner pays or vet pays; configurable currency and fallback).

  • Revive injured/dead animals with job-based costs (veterinary, doctor, ambulance, etc.).

  • Configurable: chance to contract, check interval, progression, death severity.

:star: Rarity System (v2 Enhanced)

  • Common, Rare, Epic, Mythic, Legendary with configurable probabilities.

  • Per-rarity health, speed, damage, and XP multipliers.

  • Special abilities: Enhanced Senses, Pack Leader, Natural Healer, Legendary Aura.

  • Visual effects: borders, glow, particles, sounds on spawn.

  • Legendary/Mythic: optional lightning, screen shake, particle explosion, announce to entire server.

:house: Storage & Spawn Control (v2)

  • Store at home / Take from Home: animals can be stored and only appear when taken out.

  • Spawn toggle: show or hide each owned animal in the world without storing.

  • Perfect for players with many animals or roleplay β€œstable” mechanics.

:round_pushpin: Custom Blips (v2)

  • Toggle blip on/off per animal.

  • Change blip name per entity.

  • Blip color and sprite saved in database per animal.

:dart: Advanced AI System

  • Intelligent AI coordinator with roaming, fleeing, and social behaviors.

  • Terrain preferences and predator aggression systems.

  • Enhanced movement patterns and intelligent decision-making.

:thought_balloon: Dynamic Emotion System

  • Real-time emotion tracking (happy, sad, angry, scared, etc.).

  • Emotion-based behavior changes.

  • Visual and behavioral feedback based on emotional state.

:plate_with_cutlery: Complete Needs System

  • Hunger, thirst, and happiness tracking.

  • Automatic needs decay with configurable rates.

  • Player interaction affects needs positively.

:video_game: Full Control System

  • Complete pet control with follow, stay, and command systems.

  • Ball play system with chase, fetch, and happiness/bonding/XP rewards.

  • Teleport system for quick pet relocation.

:moneybag: Animal Trading System

  • Buy and sell animals with rarity and stats.

  • Trading interface with visual animal cards.

  • Price calculation based on rarity and stats.

:shield: Owner Protection System

  • Automatic protection against unauthorized interactions.

  • Permission-based access control.

  • Group, job, and identifier-based permissions.

:hospital: Revival System

  • Revive injured or dead animals (integrated with veterinary jobs and costs).

  • Medical treatment mechanics.

  • Health and status tracking.

:round_pushpin: Position Synchronization

  • Persistent position saving across server restarts.

  • Automatic position sync between client and server.

  • Configurable save intervals.

:art: Modern UI System

  • Sleek and responsive animal menu interface.

  • Veterinary examination modal (age, diseases, cure, revive).

  • Trading interface with visual animal cards and rarity filters.

  • Real-time status displays and notifications.

:wrench: Modular Architecture

  • Fully modular system design for easy customization.

  • System initializer for proper load order.

  • Thread manager for performance optimization.

  • Server Entity Manager and auto DB migration for age, storage, disease, blips.

βš™οΈ Technical Specifications
  • mysql-async for database integration

  • ox_lib (optional) for UI helpers

  • ox_target / qb-target (optional) for targeting

  • Fully compatible with ESX, QB-Core, and QBox (auto-detection)

  • Works in standalone mode

  • Editable configs in config/config.lua

  • Multi-language support via locales/locales.lua

  • Lua 5.4 compatible

  • Version 2.0.0 – Age, Disease, Veterinary, Rarity, Storage, Blips, Spawn Toggle, Level/XP

🧩 Use Cases
  • Players β†’ own, train, care for (vet, cure diseases), and interact with pets and animals; manage age and storage.

  • Admins β†’ create wildlife areas, manage animal spawns, set initial age for new entities.

  • Event organizers β†’ set up animal shows, rarity-based and trading events.

  • Server owners β†’ add immersive pet ownership with age, diseases, veterinary jobs, and rarity.

  • Farmers β†’ manage livestock with needs, care, and stable storage.

  • Hunters β†’ track and interact with wild animals.

  • Veterinarians β†’ use job-based examination, cure, and revive for roleplay.

πŸ“¦ Requirements
  • ESX (es_extended), QB-Core (qb-core), or QBox (qbx_core) β€” optional, works standalone

  • mysql-async

  • ox_lib β€” optional

  • ox_target or qb-target β€” optional

  • FiveM Server

πŸš€ Installation
  1. Import sql/install_sql_complete_clean.sql into your database (or use auto-install for v2 columns: birth_date, stored, is_spawned, disease, blips).

  2. Place the resource inside resources/[dbn_scripts]/ and add it to your server.cfg:


ensure dbn_lifecreator

  1. Configure config/config.lua (framework, language, Veterinary, AnimalDisease, RaritySystem, debug).

  2. Configure locales/locales.lua for your language.

  3. Restart the server.

πŸ›‘οΈ Support & Updates
  • Frequent updates and improvements.

  • Fully editable configs and locales.

  • Comprehensive debug system for troubleshooting.

  • Performance optimizations and thread management.

  • Active development and community support.



:tada: Summary

DBN Life Creator v2.0 brings animals to life with an age system (time + natural death from old age; no visual growth), diseases & veterinary care, full rarity system (Common β†’ Legendary) with special abilities and server announcements, storage/stable, spawn toggle, custom blips, and level/XP β€” on top of advanced AI, emotions, needs, trading, and behavioral mechanics.

Built for ESX / QB-Core / QBox (or standalone), featuring 30+ animal types, 18+ systems, and MySQL persistence with automatic schema updates.

Perfect for servers that want depth, immersion, and engaging pet ownership with veterinary and rarity roleplay.

Code is accessible No
Subscription-based No
Lines (approximately) More than 70.000
Requirements Written above
Support Yes
Config Merger
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