[PAID] [QB/ESX/STANDALONE] Release of an injured, coma, down & medical system (v3)

A script by EANightwalkersfear

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[PAID] [QB/ESX/STANDALONE] Release of an injured, coma, down & medical system (v3) main image

Full Description

Injured, coma & down System

Description

Allow your players to roleplay being injured by reaching low health. Includes commands allowing you to manipulate the stages of being injured.

Video showcase

Screenshot

Features

v1.0.0

  • Standalone script.
  • Uses the native exports.spawnmanager:spawnPlayer() function to make it adapt to your framework.
  • Automatically tracks players health and ‘downs’ them upon reaching a certain low health.
  • /down /die /revive /respawn to manipulate your characters wellbeing.
  • Native lightweight UI spiced up with some suitable emojis.
  • Animated.
  • Escrow protected.

v.1.1.0

  • Added customizable UI.
  • Added toggle-able UI.
  • Optimized & rewrote some methods.

v1.2.0

  • Rewrote the configuration and script. Much more configurable now!
    (Settings, icons, UI, thresholds, coma types and timers)
  • Added an injured stage.
  • Added /injured command to trigger the injured stage.
  • Made the isPlayerNearlyDead more logic.
  • Added /coma to trigger direct coma mode.
  • Added configurable coma types to your liking.

v1.3.0 Expansion

  • Added Discord webhook integrations.
  • Added a configurable cooldown option, so players can’t abuse the commands to revive or respawn.
  • Added a bypass with a customizable server side permission function for the cooldown.
  • Added a customizable icon for the cooldown text.

v1.3.1 Patch
(Free for people who already have the script) now available on https://store.ea-rp.com/. (or https://keymaster.fivem.net/), if you want to update yours!)

  • Fixed the cooldown keys, automated reset integrated.
  • Fixed typo in the config.
  • Fixed a mistake in the fxmanifest.lua.

v1.4.0 Expansion

  • Added injured walking stage.
  • Added configurable screen effects.
  • Added Developer tools to test screen effects.
  • Added a blood drop ‘meter’ on screen when injured, to allow players to recognize they’re injured.

v1.4.0 Patch

  • Unlocked s_functions.lua to be edited, was escrowed because of a typo.

v2.0.0

  • Medical System which is easy to configure, use and understand. Includes CABCDE/AVPU and more medical based logic. This system allows you to /treat wounded players and see their medical attributes. /myhealth shows medical attributes as well. You can enable or disable this additional system at your desire.
  • Customisable animations upon health states.
  • Injured mode.
  • Screen effects.
  • Information about the damage you have obtained.
  • Configurable admins. (Discord API / Ace permissions)
  • Commands to set states: /injured, /coma, /down, /die, /revive, /respawn, /treat, /myhealth etc…
  • /areviveall (Admin revive all)
  • /arespawnall (Admin respawn all)
  • Configurable coma/down types to your liking.
  • Cooldown systems.
  • Escrow protected.
  • Standalone.
  • And more…

v3.0.0

  • Optimized the code -0.03ms.
  • Added QB/ESX/Ace/Discord API permissions system.
  • Added OnPlayerTreated(userServerId) to c_functions.lua.
  • Added fall damage, vehicle damage and object damage to get registered to the damage & medical system.
  • Added language settings for some parts which did not include them.
  • Fixed registering damage and synchronizing this data over all online players.
  • Fixed the code for treating players, preventing data loss.
  • Fixed AVPU treatment code logic and added randomizers to result.

Obtain the resource via our webstore.

Direct → https://store.nights-software.com/package/5009962
Homepage → https://store.nights-software.com

Our other resources:

[& more…](https://store.nights-software.com/ :globe_with_meridians:)

Code accessible Partially
Subscription based No
Lines (approximately) 1k
Requirements None
Support Yes (Support button on https://store.nights-software.com)