Custom Pets Script [Standalone/ESX/QBCore]

A script by SaltyFug

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Full Description

A standalone pets script for FiveM

Preview: Fivem Custom PETS Script [Standalone/ESX/QB] - YouTube
Purchase: https://saltyscripts.tebex.io/

Features :

  • Assign any player the ability to summon their own pet animal (any animal in the game)

  • Or use your own API/permissions checking

  • Each pet has at least ONE animation. Large dogs have tricks they can do such as ‘beg’, ‘paw’, ‘sit’ and many more!

  • Pets can follow your player, stay, get in nearby vehicles, and wander nearby area

  • Options to give players access to the pet menu for QBCore or ESX (per character) or standalone (any character the person has)

  • Logic of the code and UI is encrypted, but configuration is open

  • Option to notify players if they do not have permission to open the pets menu

  • This implementation is in notify.lua and is up to you to put in your notification resource’s usage

  • Open config to change:

  • Key to open the menu

  • Show a blip on the map to mark your pet (only you can see it)

  • Optional animation to whistle to call your pet to you

  • Optional to allow players to whistle to call their pet (e.x. dpemote /e whistle)

  • Optional pet invincibility. Prevent players’ pets from dying. (They can always respawn if they do die)

  • Configurable distance to automatically despawn pet

  • 0.00 - 0.03 ms usage

Inspired by [Release] K9 Script [REMOVED]

(Optional): Colored Poodles GitHub - TayMcKenzieNZ/Coloured-Poodles: Coloured Poodles For FiveM

  • This is a separate script that you can install to have various poodle colors.
Code is accessible Config
Subscription-based No
Lines (approximately) 1500
Requirements NONE
Support Yes