πŸ”“ [PAID] [Standalone][ESX][QBCore] Uncharted lockpick minigame | UI | Burevestnik

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πŸ”“ [PAID] [Standalone][ESX][QBCore] Uncharted lockpick minigame | UI | Burevestnik main image

Full Description

lockpick

I welcome you CFX community!

I present to you a minimalistic lockpicking minigame that repeats the original lockpicking minigame from the Uncharted: The Lost Legacy, which you and your players will be delighted with!

This is a minigame for speed and attentiveness, you have to go through all the stages in a set amount of time to open the lock. But it’s not so easy, you have to enter the cursor over the lock and notice the indicators in time that will tell you where you need to stop and hold.

Demonstration of the system:

Preview: click

Screenshots

Example of a configuration file:

Configuration files
-- /* 
-- β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ•—β–‘β–‘β–‘β–ˆβ–ˆβ•—β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–ˆβ–ˆβ•—β–‘β–‘β–‘β–ˆβ–ˆβ•—β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–ˆβ–ˆβ–ˆβ•—β–‘β–‘β–ˆβ–ˆβ•—β–ˆβ–ˆβ•—β–ˆβ–ˆβ•—β–‘β–‘β–ˆβ–ˆβ•—
-- β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•—β–ˆβ–ˆβ•‘β–‘β–‘β–‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•—β–ˆβ–ˆβ•”β•β•β•β•β•β–ˆβ–ˆβ•‘β–‘β–‘β–‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•”β•β•β•β•β•β–ˆβ–ˆβ•”β•β•β•β•β•β•šβ•β•β–ˆβ–ˆβ•”β•β•β•β–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘β–‘β–ˆβ–ˆβ•”β•
-- β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•¦β•β–ˆβ–ˆβ•‘β–‘β–‘β–‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•”β•β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–‘β•šβ–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ•”β•β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–‘β•šβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–‘β–‘β–‘β–ˆβ–ˆβ•‘β–‘β–‘β–‘β–ˆβ–ˆβ•”β–ˆβ–ˆβ•—β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•β•β–‘
-- β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•—β–ˆβ–ˆβ•‘β–‘β–‘β–‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•—β–ˆβ–ˆβ•”β•β•β•β–‘β–‘β–‘β•šβ–ˆβ–ˆβ–ˆβ–ˆβ•”β•β–‘β–ˆβ–ˆβ•”β•β•β•β–‘β–‘β–‘β•šβ•β•β•β–ˆβ–ˆβ•—β–‘β–‘β–‘β–ˆβ–ˆβ•‘β–‘β–‘β–‘β–ˆβ–ˆβ•‘β•šβ–ˆβ–ˆβ–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•”β•β–ˆβ–ˆβ•—β–‘
-- β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•¦β•β•šβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•”β•β–ˆβ–ˆβ•‘β–‘β–‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–‘β•šβ–ˆβ–ˆβ•”β•β–‘β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•”β•β–‘β–‘β–‘β–ˆβ–ˆβ•‘β–‘β–‘β–‘β–ˆβ–ˆβ•‘β–‘β•šβ–ˆβ–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘β–‘β•šβ–ˆβ–ˆβ•—
-- β•šβ•β•β•β•β•β•β–‘β–‘β•šβ•β•β•β•β•β•β–‘β•šβ•β•β–‘β–‘β•šβ•β•β•šβ•β•β•β•β•β•β•β–‘β–‘β–‘β•šβ•β•β–‘β–‘β–‘β•šβ•β•β•β•β•β•β•β•šβ•β•β•β•β•β•β–‘β–‘β–‘β–‘β•šβ•β•β–‘β–‘β–‘β•šβ•β•β–‘β–‘β•šβ•β•β•β•šβ•β•β•šβ•β•β–‘β–‘β•šβ•β•*/

Config = {}

--The ability to embed your own exports to hide the hud
Config.useHudOffOnEvents = true
function hudOnEvent()
    DisplayRadar(true)
    --exports.Burevestnik_hud:Burevestnik_hud_on() -- Uncomment if you use Burevestnik_HUD system (https://burevestnik.tebex.io/package/5371893)
end
function hudOffEvent()
   DisplayRadar(false)
   --exports.Burevestnik_hud:Burevestnik_hud_off() -- Uncomment if you use Burevestnik_HUD system (https://burevestnik.tebex.io/package/5371893)
end

--The time in which the player must complete the mini game
Config.countdown = 30000 --30 sec in ms.

--Translation config
Config.Translation = {
	['translationText1'] = 'Find the position and hold<br>You have 30 seconds to open the lock',
}

--Exports
--exports.Burevestnik_lockpick:Burevestnik_lockpick_minigame_start()  --Export to start
--exports.Burevestnik_lockpick:Burevestnik_lockpick_minigame_stop()  --Export to close

Optimization (The script consumes):

0.00 ms in a quiet state.

0.00 ms in an active state.

What does this minigame include:

  • This system works on all versions of ESX, QBCore, as well as STANDALONE!
  • Beautiful user interface!
  • Easy to use via export!
  • The ability to integrate with any system!
  • Of course support, I’m ready to help you!

:shopping_cart: [OPEN SOURCE] You can get that resource in my Tebex .

:shopping_cart: [ESCROW] You can get that resource in my Tebex .

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Code accessible Open source: Yes \ Escrow: No - Available only: UI
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