Drug Dealers | Cutscenes | Reputation System

A script by Lab_Scripts

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Full Description

About:

● | Unique Drug Dealing system with Cutscenes and Trust system.

● | Story-line scenarios to enchance your players experience.

● | Two different Dealers, the first one buys low-tier drugs, the second one buys high-tier drugs.

● | Trust/Reputation system to unlock dealers. Gain trust by selling drugs.

Features:

● | Detailed Configuration.

● | Many different cutscenes to make sure it never gets boring!

● | Set as many drugs and prices as you want, for different dealers.

● | Discord Logs for every action via Webhook.

● | Security checks to make sure no-one will exploit selling drugs.

● | Optimised to 0.00-0.01ms CPU while idle.

Requirments:

● | ESX. (Tested on Legacy version, should work fine on others.)

Preview
Purchase - 14.99 Euros

This resource binds very well with my Fields & Labs script. Make sure ti check it out, its free! :smiley:
Also make sure to check out my Create Organisations script, for an upcoming, unique criminal system! :boom:

A small part of the client-side uses Escrow encryption.
Full server-side and most of the client-side is exposed to you to edit.

Update 1.0.1:

Server Side Export to remove trust from a player has been added.
You can use it for example, when a player gets in jail, an amount of trust go lost.
Usage:

local xPlayer = ESX.GetPlayerFromId(source)
exports['lab-Dealers']:removeTrust(xPlayer.identifier, amount)     --| First arg is the players server id, second arg is the amount to be removed.

Update 1.0.3:

● | Server Side Export to get a players Trust Points has been added. (Usage in config comments)
● | Police Alerts with configurable chance of being alerted have been added.
● | Random prices with minimum and maximum values have been added.