[ESX][PAID] Hitman

A script by overdose3654

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[ESX][PAID] Hitman main image

Full Description

Hello, today I bring to you my Hitman script it has some pretty cool features if I do say so myself. I believe this script can bring some fun gameplay to the players in your favorite 5M server. Once you purchase this script all the files will be in plain text meaning NO OBFUSCATION. If requested enough I would be willing to make a version available for QBcore but for now, this release is only for ESX.
images

Tested on ESX Legacy and v1.final

Updates:

v1.1 NPCs no longer instantly die from headshots
v1.2 Target player now gets notified that a hit has been put out on them.

TEBEX $14.99

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Very Configurable(Almost everything that can be changed is in the config file)

Config = {}


Config.playerHitPayOut = 10000 		--Payout for completing player hit 
Config.TrackingTime = 60 		                --Unit in seconds
Config.TrackingUpdateTime = 2 		--Unit in seconds for how often the tracking updates
Config.lowLevelPay = 5000 		        --Low risk  hit man job payout
Config.lowLevelTime = 90 		             --Unit in second for the amount of time to complete low level hit
Config.highLevelPay = 15000		        --High risk payout
Config.highLevelTime = 120 		     --Unit in second for the amount of time to complete high level hit
Config.disabledJob = "police" 		        --Disabled Job
Config.markerX = -220.5 		                --HitMan job location x
Config.markerY = -975.6 		                --HitMan job location y
Config.markerZ = 29.5   		                --HitMan job location z
Config.h = 45.0         		                        --HitMan job location heading

Config.lowLevel = {
	{

		coords = vector3(99.6, -1404.2, 29.2),	--Target position
		weapon = "WEAPON_COMBATPDW",	--Target weapon
		model = "s_m_y_dwservice_01",		--Target model
		acc = 100,				                        --Target accuracy
		armour = 75				                        --Target Armor
			
	},
	{
	
		coords = vector3(92.6, -1393.1, 29.4),
		weapon = "WEAPON_COMBATPDW",
		model = "s_m_y_dwservice_01",
		acc = 100,							
		armour = 75								
		
	},
}

Config.highLevel = {
	
	{
		coords = vector3(-1183.8, -492.4, 34.5), 	                --Target position
		weapon = "WEAPON_ASSAULTRIFLE",			--Target weapon
		model = "ig_casey",				                        --Target model
		acc = 100,					                                --Target accuracy
		armour = 75,					                                --Target Armor
		goons = {
			{
				coords = vector3(-1182, -492.5, 34.6), 		--Goon position
				weapon = "WEAPON_COMBATPDW",               --Goon weapon
				model = "s_m_y_dwservice_01",			--Goon model
				acc = 100,					                        --Goon Accuracy
				armour = 75					                        --Goon Armor
			},
			{
				coords = vector3(-1184.2, -494.4, 34.6),
				weapon = "WEAPON_COMBATPDW",
				model = "s_m_y_dwservice_01",
				acc = 100,							
				armour = 75								
			}
		}		
	},
	{
		coords = vector3(1096.4, 70.8, 80.9),
		weapon = "WEAPON_ASSAULTRIFLE",
		model = "ig_casey",
		acc = 100,								
		armour = 75,									
		goons = {
			{
				coords = vector3(1098.1, 69.5, 80.9),
				weapon = "WEAPON_COMBATPDW",
				model = "s_m_y_dwservice_01",
				acc = 100,								
				armour = 75									
			},
			{
				coords = vector3(1093.4, 71.1, 80.9),
				weapon = "WEAPON_COMBATPDW",
				model = "s_m_y_dwservice_01",
				acc = 100,								
				armour = 75									
				
			}
		}
	},
}