[MLO][SCRIPT] Secret Bunker + securised villa

A script by Patoche-Mapping

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[MLO][SCRIPT] Secret Bunker + securised villa main image

Full Description

t5

contents

  • Personnal Message :warning:
  • Information ( Map / Cloth / Script )
  • Video demo
  • screenshot
  • Location
  • Tebex link :warning:

bmessage

Hi there !

When I started, I just had the idea of the elevator !
I wanted to create something that would fit with the concept of my villa.
I created my work without really knowing where I was heading; I imagined it as I progressed
through the project, and I had a lot of fun doing it.
You can use it to play a legal or illegal organization.
It could be a safe place for someone important.
The limits, as always, are only your imagination.
I aimed to create a high-tech atmosphere without making it too futuristic.
Secret elevator, hidden passage, camera system, building security system, and an closable pool (a good way to kill someone by drowning), discover plenty of small details that make this location enjoyable to play.

As always, I hope my imagination will entertain you.

Now, let’s move on to the presentation of this place.

With love

Patoche. "

► This MAP product is obviously in my ULTIMATE subscription ◄
( Subscription map list : click here )

binformation

About this product :

In this product you will find :

  • A ZIP " patoche_villa_bunker" ( The map )
  • A ZIP " patoche_interact " ( the script )
  • A Readme install file

About the MAP :

656ddf8e82c455557c89123434c6474e9dcbe441.png AUDIO OCCLUSION : BUNKER 923bf5f31b43374b1da3aa1e796d2b25cac20714.png

656ddf8e82c455557c89123434c6474e9dcbe441.png AUDIO OCCLUSION : VILLA 923bf5f31b43374b1da3aa1e796d2b25cac20714.png
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Like ALWAYS : ALL TEXTURE CAN BE EDITED
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→ A complete villa

  • Office
  • Living room
  • kitchen
  • game room
  • bathroom
  • wardrobe
  • pool, bedroom
  • swimming pool ( Can be covered )
  • garage
  • A hidden book to open access to the surveillance cameras from the office

→ A bunker

  • A secret elevator leading from outside to inside the bunker (this is the main access point to the location)
  • A hidden button to activate the elevator
  • A functional shooting range
  • A weapon repair/preparation bench
  • A computer/server/surveillance room
  • A meeting/planning room
  • A locker room
  • A secret passage from the bunker to the villa office
  • A hidden book to open access to the secret passage
  • props ( I add the props list on the readme file on patoche_villa_bunker.zip )

About the SCRIPT :

The script is compatible with: ESX / QBcore / Custom.

The script allows you to use a variety of functions in your creation.
IMPORTANT and COOL: If I create other doors or functional objects in future creations, I will use this script again. This way, there will be a single script in the future (patoche_interact) to control my creations when necessary.

UPDATE 14-01-2025

0ccfc1cb6e1982d8769c40e23d82293e861740f9.png UPDATE 14-01-2025 ( v2.0.1 ) :

  • The player connection event is no longer required,
  • The framework is automatically detected,
  • Optimization of the script,
  • Loading props only when the player is in the zone,
  • Synchronizing props only for players present in the zone,
  • Removing props when the player leaves the zone

    For your information:The size of the zone and the targets can be modified in config/map/bunker
    config/map/bunker :
UPDATE 22-05-2025

0ccfc1cb6e1982d8769c40e23d82293e861740f9.png UPDATE 22-05-2025 ( v2.1.0 ) :

  • Fixed the camera access panel that was set to auto mode,
  • Removed auto mode on the secret passage leading to the bunker through the office,
  • Updated camera configuration (using vector3 for rotation),
  • Added a system that uses the player’s license to interact with the bunker,
  • Added a function in the bridge for those who want to use their own targeting system or something else,

DEPENDENCIES :

  • ox_lib
  • ox_target OR QB-target

WHAT THE SCRIPT DOES :

  • Open/close doors
  • Make doors automatic
  • Use the elevator
  • Use security cameras (You can edit camera positions on config file. Cameras can be made movable or static)
  • In the config folder, you can assign a job or organization
  • Move the shooting target closer
  • Clean the shooting target
  • Close/Open the villa’s security windows
  • Close/Open the villa’s security doors
  • Close/Open both the doors and windows simultaneously

The closing of doors/windows is synchronized between players. :+1:
When the resource reboots with the server, the doors are automatically closed .Editable in the file “server.lua” (patoche_interact>config)


This map use the CFX Asset Escrow System.

PLEASE, READ CAREFULLY

  • This map is partially encrypted by Tebex and CFX Asset Escrow System. This is licensed on your cfx account that you entered when purchasing the package.
  • After your purchase, tebex will send an email with the download link. By the way, you can download your item from your keymaster dashboard HERE
  • Don’t worry if you bought this map and you aren’t the owner of the server: You can transfer ownership of this script in Keymaster.fivem. Go to “Purchased assets” and select “Transfer to another account”.

(More information here Introducing Asset Escrow for your resources - Cfx.re Announcements - Cfx.re Community)


bvideodemo
Chapitres:
0:00 Trailer
2:45 Guided Tour
5:16 Demo securised door

40x40
"As always, I make my videos myself, and I had fun creating a short film to give Patoche a bit of a James Bond vibe, haha! i’m not video maker but i hope you like it :hearts: "

bscreenshot

Secret bunker (19 screenshots)




















Office villa room Open/Close (4 screenshots)




Outside/Inside Open/Close security gate (5 screenshots)





Pool Open/close ( 2 screenshots )


Exemple replace logo texture (2 screenshots)


Villa interior (17 screenshots)