[PAID] 🧟 RZR Zombie Core ( QBCore | QBX | ESX | OX | CUSTOM FRAMEWORK )

A script by ScapeScripts

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[PAID] 🧟 RZR Zombie Core ( QBCore | QBX | ESX | OX | CUSTOM FRAMEWORK ) main image

Full Description

Welcome to RZR Zombies! The ultimate core resource for building a true apocalypse survival experience on FiveM. Built from the ground up with performance and scalability in mind, RZR Zombies provides a rock-solid foundation for servers that want more than just β€œzombies wandering around.” It delivers a living, breathing apocalypse where every mechanic, system, and encounter works together to create tension, immersion, and long-term gameplay.

Why RZR Zombies over other FiveM zombie scripts?

  • Most zombie scripts stop at spawning infected and calling it a day. RZR Zombies goes much further.

  • Instead of a collection of loosely connected features, RZR Zombies is built as a core system that controls AI behavior, spawning logic, loot distribution, difficulty scaling, and world interaction. All working together.

Features:

  • Server Synced Zombies – All zombies are fully synchronized across the server, ensuring consistent behavior for every player.
  • Dynamic Spawning – Zombies spawn dynamically based on player location, population, and conditions to optimize performance and immersion.
  • Nest System – Zombies originate from nests that can be discovered, cleared, or defended against, adding strategic gameplay elements.
  • Horde System – Large groups of zombies can form and roam together, creating intense and unpredictable encounters.
  • Boss Zombies – Powerful special zombies with unique abilities and increased health that pose a serious threat.
  • Safe Zones – Designated areas where zombies cannot enter, allowing players to regroup, trade, or rest safely.
  • Red Zones – High-risk areas with increased zombie density and difficulty, balanced by better rewards.
  • Day/Night Effects – Zombie behavior, strength, and spawn rates change depending on the time of day.
  • Positional Audio – Realistic 3D audio allows players to hear zombies based on their distance and direction.
  • Corpse Looting – Players can loot zombie bodies for items, supplies, or rare drops.
  • Infection System – Players can become infected after being attacked, requiring treatment or facing escalating consequences.

Links:

TEBEX: HERE
DISCORD: HERE
DOC: HERE

Screenshots/Video:

Zombie Nest ScreenShot Spawning):

Attacked & Infection Visuals Screenshot:

Code is accessible No
Subscription-based Yes & No
Lines (approximately) 2000
Requirements Ox_Lib & Customizable Framework Functions
Support Yes

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