NPC Crime System | NPCs Rob Banks, Take Hostages, Cook Drugs & More | ESX / QBCore / Standalone

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NPC Crime System | NPCs Rob Banks, Take Hostages, Cook Drugs & More | ESX / QBCore / Standalone main image

Full Description

Introducing NPC Crime System, a fully dynamic NPC crime & police missions system for your FiveM server!

Enyo AI NPC Crime System V1.1

Preview: https://www.youtube.com/watch?v=t1RN_iLUMtM
Tebex URL: https://enyo.tebex.io/package/7415555

:exclamation: Standalone, compatible with ESX, QBCore, and any other framework


:cityscape_at_dusk: Overview

Introducing NPC Crime System — a fully dynamic NPC crime and police missions system for your FiveM server!
NPC criminals actively commit crimes across your city, while your police players respond to all of it in real time through a complete police missions system.


:old_key: Key Features

NPC Criminals That Act On Their Own :face_with_steam_from_nose:

  • NPC criminals commit crimes without any player trigger
  • Over 80 preconfigured crime events running across the city
  • All crime types and events fully configurable from the config file

:red_circle: Crime Types

Each crime is a live event your police players respond to. :grin:

  • :bank: Bank robberies & large scale heists
  • :articulated_lorry: Armored truck ambushes (Gruppe Sechs)
  • :test_tube: Meth lab operations & street drug dealing
  • :handshake: Mafia drug deals & illegal goods transport
  • :water_pistol: Hostage situations
  • :automobile: Vehicle theft & carjackings
  • :collision: Gang shootouts
  • :house: House burglaries
  • :unlocked: Prison breaks
  • :oncoming_fist: Street muggings & bar fights
  • :vertical_traffic_light: Reckless driving & ATM robberies

:brain: NPC Criminal Behavior System

These are not passive NPCs — they read the situation. :nerd_face:

  • They evaluate if they are outnumbered and react accordingly
  • Behavior changes the moment you aim a weapon at them or get too close
  • Dynamic stress system — rises as you get closer, drops when you pull back
  • Three awareness states: Unaware → Alerted → Aware → Threatened
  • Behavior shifts based on whether they can see you or not
  • Every crew has a leader who makes decisions — the rest follow

:oncoming_police_car: Police Missions System

Step into law enforcement and respond to crimes as they happen. :police_officer:

  • Start your shift at the department — request uniform, gear, and vehicle
  • Open your tablet — live crimes appear on your map in real time
  • Navigate to scenes via GPS and respond dynamically

Action-Packed Response

No two situations play out the same way. :face_with_steam_from_nose:

  • High speed pursuits that can turn into shootouts or foot chases
  • Tactical arrests — get criminals on the ground and cuff them
  • Collect evidence from scenes for extra rewards
  • Rescue hostages — negotiate for a safe release or breach
  • Call NPC EMS for casualties on scene
  • Request NPC jail transport to move arrested criminals
  • Tow criminal vehicles for additional reward

Decision-Based Outcomes

Your call, officer. :person_shrugging:

  • Hostage situations give you two options: Negotiate or Breach
  • Each plays out differently based on how the NPC criminals react
  • Every decision directly affects how the mission ends

Performance-Based Earnings

Good police work pays off — literally. :ok_hand:

  • Earn money for completed missions
  • Faster response and resolution means higher payout
  • Mistakes cost you:
    • Unjustified force on non-hostile NPCs — money deducted
    • Losing a hostage — severe penalty
    • Letting suspects escape — reduced payout
  • Performance directly impacts your earnings every shift

ID Verification & Traffic System

Classic police work on the streets. :smirking_face:

  • Pull over NPC drivers violating traffic laws
  • Request their ID and inspect it — check the photo, expiry date, and details
  • Cross-reference information and flag mismatches
  • Search suspicious vehicles
  • Let them go if everything checks out

APB System — Active Patrol Alerts

Stay sharp, officer. :index_pointing_up:

  • Receive live alerts for wanted criminals and drug transport networks
  • Get a description of the target and a search zone to investigate
  • First officer to find and arrest the target earns the bonus reward

Team System

No one polices alone. :busts_in_silhouette:

  • Create teams with other officers via tablet
  • Browse and join active teams
  • Manage members and dispatch missions together

Highly Configurable & Optimized

Make it your own. :gear:

  • Works with ESX, QBCore, and any custom framework
  • 80+ preconfigured crime events — add and edit more from the config
  • Fully customize missions, payouts, vehicles, uniforms, and interactions
  • Optimized for smooth multiplayer performance
  • Simple installation with full support from our team

Why Choose NPC Crime System?

  • Living City: Crimes happen by NPCs — your server always has activity
  • Deep RP Experience: Realistic police missions with real consequences
  • Team-Based Gameplay: Cooperate with other officers on every call
  • High Replayability: No two patrols are ever the same
  • Plug & Play Ready: Easy setup, detailed config, great out-of-the-box experience

Support & Setup

Need help setting up or customizing? Our support team is on standby and ready to help you get your city under control!

Preview: https://www.youtube.com/watch?v=t1RN_iLUMtM

Tebex URL: https://enyo.tebex.io/package/7415555

Code is accessible No
Subscription-based No
Lines (approximately) 10000
Requirements N/A
Support Yes
Config Merger
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