šŸŠ [PAID] [Standalone][ESX][QBCore] Collecting oranges system | Orange Farm | UI | Realistic collection system | Orange job | Burevestnik

A script by Burevestnik

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šŸŠ [PAID] [Standalone][ESX][QBCore] Collecting oranges system | Orange Farm | UI | Realistic collection system | Orange job | Burevestnik main image

Full Description

OrangeSystem

I welcome you CFX community!

Today I present to you the collecting oranges, thanks to which you will be able to collect oranges on all orange trees on maps, and by the way there are 185 of them! It is possible to collect fruits on one tree only 1 time per restart for all players it is synchronized. This will help add realism and diversify the gameplay on your server! I’m sure you and your players will love it!

This system includes a pleasant user interface, a realistic system for collecting oranges, as well as the ability to customize the entire resource.

Credit: Do$ :man_farmer:

Demonstration of the system:

Screenshots:




Optimization (The script consumes):

0.00 ms in a quiet state.

0.01 ms in an active state.

What features does the collecting oranges include:

  • This system works on all versions of ESX, QBCore, as well as STANDALONE!
  • Beautiful user interface!
  • The ability to configure new trees if you suddenly have custom orange trees on the map!
  • The ability to configure new orange factories!
  • Configuration via the configuration file!
  • Realistic orange picking system!
  • Random number of oranges received!
  • Of course support, I’m ready to help you edit this collecting oranges!

:shopping_cart: [OPEN SOURCE] You can get that resource in my Tebex .

:shopping_cart: [ESCROW] You can get that resource in my Tebex .

TOP SALES

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Code accessible Open source: Yes \ Escrow: No - Available only: config, ui
Subscription based No
Lines (approximately) ~1200
Requirements Standalone/ESX
Support Yes