Drug Processing Script - SW Scripts
Preview Videos:
Harvest Drugs
Process Drugs
Meth Ingredients
Weed Deliveries
Please watch the preview video, everything you see is configurable!
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Fully configurable criminal drug trade
Configurable drug fields, processing plants, drug types, and more!
Features in v1.0
- New Drug: Cocaine
- Harvestable cocaine plants with configurable locations and respawn times
- Cocaine plants > powder > bags > bricks
- Configurable yield amounts
- New Drug: Meth
- Harvestable ingredients with configurable locations and yields
- New ingredients: Acetone, Ephedrine, and Hydrochloric Acid
- Skill check minigame used to add the additional threat of acquiring ingredients
- New Drug: MDMA
- Harvestable ‘corn’ grain plants with configurable locations and respawn times
- Grain > Ergot > Lysergic Acid > MDMA
- Configurable yield amounts
- Grain can also be used in my ‘sw-vineyard’ script to produce moonshine (creates a tense dynamic if controlled by multiple gangs)
- New Activity: Weed Deliveries
- Weed dealer gives players weed bricks to sell at configurable locations
- Players receive marked money in return for successful deliveries
- Eighteen default delivery locations
Escrow protected.
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Code is accessible |
Configurable |
Subscription-based |
No |
Lines (approx.) |
1300 |
Requirements |
qb-core - qb-target - qb-dispatch |
Support |
Yes |