Peak Scripts: Illegal Missions

A script by KostaZ

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Full Description

Add excitement to your FiveM server with this illegal missions script! Players take on high-risk tasks, fighting gangs and looting for valuable items. Missions vary by difficulty and rewards, with harder missions unlocked as players level up. Locations, enemies, and vehicles are customizable, and players can queue individually or in groups. Make your server thrilling with these customizable missions!

Features:

:dart: Mission Types:

  • Missions are divided into different types, each with its own objectives, rewards, and level requirements.
  • Players can select missions based on their current level, with higher-level missions becoming available as players progress.
  • Each mission type has configurable props, such as models or crates, that spawn in the mission area.
  • Mission difficulty, such as the level required and the amount or rarity of rewards, can be adjusted.

:round_pushpin:Location Configurations:

  • Locations are categorized into Easy, Medium, and Hard difficulty levels, each with a level requirement that determines which players can access them based on their experience.
  • Players must have certain required items to start the mission.
  • For each difficulty, the number and types of vehicles can be configured with a minimum and maximum range, while guards can be customized in number, health, armor, accuracy, and other combat stats, with adjustable weaponry and chances of using specific weapons.

:hourglass_flowing_sand:Queue System:

  • Missions are assigned based on player level, giving higher-level players a better chance compared to lower-level players.
  • Supports both individual and group queuing.
  • Queue size and the number of players in the queue affect the chances of receiving a mission.
  • Group missions can be configured to use 1 of 3 methods for calculating player level impact:
    • :bar_chart: Logarithmic: Gives more weight to higher-level players.
    • :1234: Average: Uses the simple average of all player levels.
    • :trophy: Highest: Bases the calculation on the level of the highest player in the group.
  • Missions expire if not accepted within a certain time.

:map: Waypoint Modes:

  • :large_blue_circle:Precise: Sets the waypoint exactly at the target location.
  • :red_circle:Radius: Places the radius blip randomly near the target.

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Dependencies

Code is accessible No (Escrow version) / Yes (Source version)
Subscription-based No
Lines (approximately) ~2500
Requirements Mentioned above
Support Yes

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