Introducing the Casino Package, designed to bring the thrill of casino gaming straight into your server! This all-in-one package features a fully interactive Money Machine, allowing players to convert in-game currency into casino credits, offering a seamless and immersive gaming experience.
Money Machine
- Players can convert in-game currency into virtual casino credits, giving them the ability to participate in the casino games.
- Alternatively, machines can be configured to work with CASH
3-Line Slot Machine
- Main Features: A traditional slot machine with 3 lines.
- Free Spins: Players can earn free spins that give them a chance at bigger rewards without spending additional credits.
- Massive Jackpot: Offer a progressive jackpots that grows over time, adding excitement and encouraging return plays.
- Resmon
Video Joker Poker
- 10 Winning Combinations: Players try to get combinations like Full House, Flush, and more, with a Joker acting as a wild card.
- Winnings Multiplier: Players have the opportunity to double or even quadruple their winnings through a “Double or Nothing” style mini-game, offering more thrill.
- Resmon
Video Black Jack
- Classic Blackjack: Players try to beat the dealer with a hand as close to 21 as possible without going over.
- 2 to 1 Blackjack Payouts: When a player gets a blackjack, they win double their bet, incentivizing high-risk plays.
- Resmon
Configuration Options
- Define Area Size & Game Machine Placement: You can define areas where game machines are located. By editing a configuration section in main script. This keeps the customization easy and centralized.
- Customizable Game Payouts and Stake Steps (Per Machine Config): Each machine have a separate configuration file, allowing the server owner to fine-tune payouts and stakes for each machine individually.
Compatibility
- ESX & QB
- ox_target & qb-target: Fully compatible (easily adaptable to other targeting frameworks)
- ox_lib & PolyZone: Fully compatible (can be modified for other libraries or server frameworks)
- ESX - QB: Designed for ESX (can be adapted for other server frameworks)
- @oxmysql: Uses oxmysql for database management (easily adaptable to other SQL-based systems)
Synchronization
- All game machines are synchronized with players in their defined areas, providing a seamless and interactive gameplay experience for all participants. This ensures that actions and outcomes are consistently updated across all players in the vicinity.
Important Note
- Props are spawned from the client side
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Code is accessible |
Partly |
Subscription-based |
No |
Lines (approximately) |
+1000 |
Requirements |
 |
Support |
Yes |
Most of my scripts are escrowed. However, any code related to frameworks is always NON-ESCROWED. This ensures you can modify these scripts to work with other frameworks if needed.