Price
UnknownA script by Capsule-Development
Price
Unknown
IntroductionCLX-HealthSystem is a realistic health and injury system designed for FiveM servers. It tracks player damage bone-by-bone and enhances the RP experience with dynamic HUD indicators. Fully compatible with the QBCore framework.
Key FeaturesNormal, Warning, Danger, Unusable).config.lua.
Installationclx-healthsystem folder to your resources directory.ensure clx-healthsystem to your server.cfg.qb-core.
Configuration ExamplesConfig = {}
Config.Colors = {
"#ff000000", -- NORMAL
"#ffa20070", -- MIDDLE
"#ff00009f", -- DANGER
"#000000", -- BLACK
}
Config.Filter = "MP_deathfail_night"
Config.DisableWeaponUseWhenBothArmsInjured = true -- Disable weapon use when both arms are injured
Config.ArmInjuryThreshold = 25 -- Threshold health value for arms to disable weapon use
Config.NotifyMessageWhenArmsInjured = "You can't use weapons with injured arms!"
Config.ShowHUD = "always" -- Indicator setting: “always” -> always on, ‘on_damage’ -> show only when damaged
Config.Debug = false-- Debug mode: true -> active, false -> deactive
Config.EnableEffects = false -- Toggles effects (e.g., screen filters, camera shakes, etc.)
Config.FilterIntensity = { -- Intensity of timecycle modification for different damage levels
[2] = 0.0, -- Intensity for 2 injured limbs
[3] = 0.0, -- Intensity for 3 injured limbs
[4] = 0.0, -- Intensity for 4 or more injured limbs
}
Config.ShakeIntensity = 0.0 -- Camera shake intensity (range: 0.0 - 1.0)
Config.Animpostfx = "DeathFailMPDark" -- Applied Animpostfx effect. To disable: Config.Animpostfx = false
Config.HealItems = {
["ifaks"] = {
healAmount = 40,
progressBar = {
duration = 5000,
label = "Applying Bandage...",
useWhileDead = false,
canCancel = true,
},
animation = {
dict = "amb@world_human_clipboard@male@idle_a",
anim = "idle_c",
flags = 49,
}
},
["allhealitem"] = {
healAmount = 50,
progressBar = {
duration = 7000,
label = "Using Medical Item...",
useWhileDead = false,
canCancel = true,
},
animation = {
dict = "amb@world_human_clipboard@male@idle_a",
anim = "idle_c",
flags = 49,
}
}
}
Config.OperateItems = {
["bandage"] = {
healAmount = 100,
healBones = {"thorax", "stomach"},
progressBar = {
duration = 8000,
label = "Operating...",
useWhileDead = false,
canCancel = true,
},
animation = {
dict = "anim@heists@box_carry@",
anim = "idle",
flags = 49,
}
},
["specifichealitem"] = {
healAmount = 70,
healBones = {"head", "leftArm", "rightArm"},
progressBar = {
duration = 6000,
label = "Using Surgical Tool...",
useWhileDead = false,
canCancel = true,
},
animation = {
dict = "amb@medic@standing@kneel@base",
anim = "base",
flags = 49,
}
}
}
-- Debug messages
Config.Messages = {
GeneralDamageApplied = "General damage applied (burning, drowning, etc.).",
BoneDamageWarning = "Warning: Unable to reduce health for bone: ",
InvalidBoneID = "Warning: Invalid or undefined bone ID: ",
}
Screenshots|
|
|
|
|
Support & Contact

Elevate your RP server with CLX-HealthSystem!
| Code is accessible | No |
| Subscription-based | No |
| Lines (approximately) | +1000 |
| Requirements | QB-CORE |
| Support | Yes (Discord) |
See what others are saying about this script.
Share your experience and help others.