Advanced Multijob & Boss Menu [QB/QBX]

A script by SamuelBlack

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Full Description

After many weeks of hard work, I’m excited to share the brand-new Multijob & Boss Menu resource with all of you! This resource is packed with everything you’d expect and so much more, with many more features on the way!

:video_camera: Youtube Preview

:money_mouth_face: Buy Here

Source: https://fivem.samueldev.shop/product/6856970
Encrypted: https://fivem.samueldev.shop/product/6856968

Highlights

  • :white_check_mark: Compatibility
    This script is compatible with QBCore and QBox. Society accounts are managed internally, but you can easily disable that feature and configure the resource to integrate with any existing society-account system you’re already using.
  • :zap: Peak Performance
    This script upholds the same quality and performance standards as all my others, so you can set it and forget it. It handles server-side data with precision, minimizes database interactions, and ensures efficient and reliable data management—all without compromising on performance.
  • :ledger: Extensive Logging
    This resource has built-in logging so you can easily track who’s doing what, with support for Discord , Fivemerr , FiveManage , Grafana , and Loki . A separate logs.lua file provides a simple configuration file—set up your preferred logging methods with ease and toggle exactly which actions get recorded. Click here to see the logs config.
  • :globe_with_meridians: Language Localization
    Locales are available for easy language swapping, with support for English, German, French, Spanish, and Arabic. More languages can be easily added.
  • :gear: Highly Configurable
    Includes detailed configuration settings to customize and adapt the script to your server’s specific requirements.

The Multijob Menu

  • :heavy_plus_sign: Unlimited Jobs (Cap Your Limit)
    Give your players the freedom to juggle as many jobs as they want—while still allowing you to set a maximum cap. Integrates seamlessly with your framework to handle jobs.

  • :policeman: On/Off Duty Toggling
    Let players clock in and out of work in whichever way suits your server best: choose between 3D world markers, in-game textui prompts, target interactions or directly from the multijob menu.

  • :round_pushpin: Configurable Duty Zones
    Restrict a job’s on-duty status to a single polyzone—no zone, no restriction. For example, designate the Burgershot area as the only place players can clock in as Burgershot staff. Outside that polyzone, neither the multijob menu nor any other clock-in method will work. If a player clocks in inside the polyzone and then leaves it, they’ll be automatically clocked out (with an optional delay before forced off-duty, configurable in config.lua ). Jobs without a configured duty zone remain unrestricted.

  • :star: Infinite Job Stats
    Easily define and display unlimited stats per job in your Config.Stats table—default metrics include total minutes worked and weekly hours, and you can add anything from arrests made to burgers flipped. Each entry lets you set a title, icon, and description template (e.g. "You made {amount} arrests." ). You can increment stats with the easy-to-use export. When you click on a job in the multijob menu, you’ll see an option to open a performance overview showing your personal totals—how many arrests you’ve made, tickets issued, time spent on duty, burgers flipped etc.

  • :trophy: Job-Specific Leaderboards
    Within the multijob menu, each job features its own leaderboard ranking players by a customizable “score.” Simply assign weight values to any stat—60 points per arrest, 1 point per minute on duty, and so on—to tailor the competition around the elements you choose.

  • :bell: Built-In Notification/Messaging System
    From the multijob menu’s Notifications tab, view all messages and redeemable bonuses sent by your boss for that job—dismiss notifications once read, or send messages back to your boss directly, all within the same menu.

The Boss Menu

  • :bank: Integrated Society Accounts & Transaction Log
    Manage your organization’s finances entirely within the resource—handle deposits, withdrawals, and employee bonuses without touching an external script. Every action is automatically recorded in the Transaction Log, displaying the amount, the person who performed it, and the exact date and time of each withdrawal or deposit. If you’d rather use your own banking system, simply disable the built-in society feature and hook into any external resource (e.g., Renewed-Banking).

  • :busts_in_silhouette: Employee Management
    Handle your workforce like a pro: hire new recruits, fire or demote underperformers, promote capable employees, and instantly view each employee’s stats and progress toward weekly goals. For example, see how many arrests someone has made or how many hours they’ve spent on duty—weekly or all-time. Plus, use the neat built-in search tool to find employees by name or ID or filter the list by rank. In this menu you can also give employee’s bonuses for their hard work, or send them a direct message which they can view in their notifications menu of the multijob.

  • :clipboard: Custom Application Forms
    Design a fully customizable application process for any job. Create, edit, or delete an unlimited number of questions. Use raycasting to place an application submission point anywhere on the map. Players can approach the designated spot, complete the form, and submit their applications. Review submissions in the built-in window, then accept or deny with a single click. Once an application is accepted, propose interview times that applicants can confirm or request to reschedule.

  • :email: Messaging & Bonuses
    Send direct in-game mails or cash bonuses to individual employees with a few clicks. These will appear in the notifications menu of their multijob.

  • :dart: Weekly Targets & Rewards
    Bosses can set a single weekly hour target for each job—and optionally attach a redeemable bonus that unlocks once that target is hit. Employees track their hours in-game and claim their bonus straight from the multijob menu as soon as they reach the goal.

There’s so much more to experience—and even more exciting features on the way!

Some Screenshots!



Code is accessible Yes
Subscription-based No
Lines (approximately) 4000
Requirements Listed Above
Support Yes