Price
UnknownA script by PlayingInTraffic
Price
UnknownBETA Release - Some small issues may occur, if so they will be fixed a.s.a.p just make sure to actually raise it. Some additional features are expected to be added also depending if people want them or not. Everything can be improved, everything can be tweaked, just get in touch.
It can be run entirely standalone through BDTK unique user accounts, or can be ran with multicharacter support based on character unique identifiers.
Slot-based.
Server-synced.
And possibly the best way to shove a fridge full of tuna into the back of a compact car.
Our List Inventory is for when you’re done pretending drag-and-drop is a feature.
No grids. No weights. Just readable, stackable, functional lists.
You get player and container inventories that work the same.
You get item definitions that aren’t a novella.
And you get to actually do things - split stacks, attach scopes, drink water like a real person.
It’s all synced.
Weapons degrade.
Fridges preserve.
Bullets come in mags.
And everything - from props to durability is covered.
You want to let players loot a pile of beans from a loot crate? Done.
Have a trunk with 60 slots of nothing but bread? Go for it.
Drop your only bandage mid-fight by accident? Beautiful.
This isn’t a museum of every UI style that came before.
It’s a clean, data-driven inventory system that gets out of the way and lets you build your game.
No weight systems.
No bullsh*t.
Just a list (technically cards but you get the idea).
For bugs, questions, or existential crises about whether fridges should prevent mould:
Join the support Discord: https://discord.gg/MUckUyS5Kq
No promises of instant replies, but no ghosting either.
| Code is accessible | Yes |
| Subscription-based | No |
| Lines (approximately) | 2150 ish |
| Requirements | bdtk / bduk / oxmysql |
| Support | Yes |
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