[STANDALONE] List Inventory – Clean UI, Containers, Weapon Support

A script by PlayingInTraffic

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Full Description

Playing In Traffic - List Inventory (BETA Release)

BETA Release - Some small issues may occur, if so they will be fixed a.s.a.p just make sure to actually raise it. Some additional features are expected to be added also depending if people want them or not. Everything can be improved, everything can be tweaked, just get in touch.

It can be run entirely standalone through BDTK unique user accounts, or can be ran with multicharacter support based on character unique identifiers.


Preview

YouTube

Purchase

Tebex

Documentation

docs.boii.dev


Overview

Slot-based.
Server-synced.
And possibly the best way to shove a fridge full of tuna into the back of a compact car.

Our List Inventory is for when you’re done pretending drag-and-drop is a feature.

No grids. No weights. Just readable, stackable, functional lists.
You get player and container inventories that work the same.
You get item definitions that aren’t a novella.
And you get to actually do things - split stacks, attach scopes, drink water like a real person.

It’s all synced.
Weapons degrade.
Fridges preserve.
Bullets come in mags.
And everything - from props to durability is covered.

You want to let players loot a pile of beans from a loot crate? Done.
Have a trunk with 60 slots of nothing but bread? Go for it.
Drop your only bandage mid-fight by accident? Beautiful.

This isn’t a museum of every UI style that came before.
It’s a clean, data-driven inventory system that gets out of the way and lets you build your game.

No weight systems.
No bullsh*t.
Just a list (technically cards but you get the idea).


Features

  • List-based, because dragging stuff around a grid isn’t gameplay.
  • Fully server-synced - no trust, no exploits, no mercy.
  • Players and containers share the same logic, unlike most servers.
  • Stackable items that actually stack - even with metadata.
  • Weapons with ammo, attachments, durability, and serials — bang, snap, gone.
  • Attach extended mags, scopes, or useless bling — your call.
  • Use, split, drop, transfer, modify - the usual crimes, but cleaner.
  • Persistent containers - drop a fridge, fill it with fish, come back later.
  • Fridges to prevent spoilage, because mouldy beans suck.
  • Drink water with props and animation - act like you’ve done it before.
  • Built through BDUK - sharp cards, tooltips, rarity, the works.
  • Framework agnostic - works with QBCore, ESX, or cursed spaghetti.
  • Items internally defined - readable, editable, no wizardry.
  • Inventory logic split clean - public methods, private sanity.
  • Full data persistence - your junk survives reboots.
  • Absolutely no weight system just a slot cap — carry 80 bottles of milk, no judgment.
  • QBCore wrapper (others coming a.s.a.p. as mentioned this is still BETA)

Screenshots









Dependencies


Support

For bugs, questions, or existential crises about whether fridges should prevent mould:
Join the support Discord: https://discord.gg/MUckUyS5Kq

No promises of instant replies, but no ghosting either.


Links


Code is accessible Yes
Subscription-based No
Lines (approximately) 2150 ish
Requirements bdtk / bduk / oxmysql
Support Yes