![[PAID] [QBCore] Kibra Houses V2 (GARAGE + RENTED AND PURCHASABLE HOUSES) main image](https://forum-cfx-re.akamaized.net/optimized/4X/f/3/e/f3e59f58d7a0d02e64f609aee921dc20a97ca91d_2_690x388.jpeg)
Price
$49.99A script by KibraX
Price
$49.99KIBRA ALL SCRTIPS ONLY 39,99 € https://kibra-web.tebex.io/package/5447895
Preview: https://www.youtube.com/watch?v=Kgo6cX5v56w
Requirements;
For Buy:
Features:
config.lua
Config = {}
Cfg = {}
Config.Locale = 'en'
Config.UIDrawText = true
-- Using UI DrawText reduces resmon values. To use this feature you must download this: https://github.com/kibradev/kibra-uidrawtext
Config.MetaData = true
-- When you activate the MetaData feature, a special key is given to that house when players rent or buy a house.
-- And you can lock and unlock the doors of the house only with this key.
-- However, when you disable this feature; Each player can only enter the house they bought. And the player is not given a key.
Cfg.HouseBillLabel = "HouseBill"
Config.HomeSalePriceRatio = 2
-- This figure is the house sale price ratio. As an example, it divides the house you bought for $150,000 by the price written in this variable, and the resulting result is the sale price of the house.
Config.ReplacementKeyRemovalFee = 50 -- $ / House Key Copy Fee
Config.MultipleHomePurchases = true -- Prevents a player from buying multiple houses.
Config.ReplacementKeyRemovalFeePaymentMethod = "bank" -- or cash
Config.SaveInventoryStashName = "HouseStash"
Config.HouseKeyItem = "housekeys"
Config.DoorLockItem = "doorlock"
-- This ITEM, in case players lose their house key, when they buy this item from any store and use it in front of their house door,
-- the door lock will be changed and a new house key will be given to the player for his house.(eril)
Config.MyHouseCreateBlipCommand = "myhouse"
Config.DoorLockReplacementTime = 5
Config.QBPhoneMailEvent = "qb-phone:server:sendNewMailToOffline"
Config.BillingPeriod = 50 -- second / When the player rents a house, this period period calculates the number of days rented with the current time.
Config.RentTime = 1 -- Rental Period of Houses
Config.BuyHousePaymentMethod = "bank" -- or cash
Config.RentHousePaymentMethod = "bank" -- or cash
Config.MarkerColor = {r = 57, g = 125, b = 199, a = 0.9}
Config.Controls = {
OpenHouseBuyMenuControl = 38,
OpenStashControl = 38,
OpenWardrobeControl = 38,
GarageControlKey = 38,
ManagementMenuOpenControl = 38,
DoorLockControlKey = 38,
OpenStashLockControl = 182
}
Config.UIControls = {
OpenHouseBuyMenuControl = "[E]",
OpenWardrobeControl = "[E]",
GarageControlKey = "[E]",
ManagementMenuOpenControl = "[E]",
OpenStashLockControl = "[L]",
OpenDoorLockControl = "[E]"
}
Config.Wardrobe = {
EventType = "client", -- client or server
EventName = "qb-clothing:client:openOutfitMenu", -- Clothing Menu Event Name
}
Config.InvoiceControlDate = {Hour = 12, Minute = 00}
Config.HouseBlip = {
BlipId = 492,
Color = 1,
Scale = 1.0,
BlipText = "My Home"
}
Config.Houses = {
-- 1th House
{
Owner = nil,
KeyData = nil,
Rentable = true, -- Sets whether the house is rentable
Purchasable = true, -- Sets whether the house is Purchasable.
AutoLock = true, -- Puts Automatic Lock On The Door.
HouseCenterCoord = vector3(1301.5, -574.45, 71.73),
HouseManagementMenuCoord = vector3(1296.62, -577.8, 71.74),
RentPrice = 100, -- Rental Price of the House
HousePrice = 100000, -- Sale Price of the House
Features = { -- House Features
SwimmingPool = 0, -- Number of Swimming Pools
Garage = 1, -- If the garage system is open, the number of garages
Floor = 1, -- How Many Storey House
NumberRoom = 2 -- Number of Rooms in the House
},
ClotheWardrobe = vector3(1296.63, -577.38, 75.06),
HouseDoors = {
{DoorHash = 520341586, DoorCoord = vector3(1301.01, -574.51, 71.73)},
{DoorHash = 964838196, DoorCoord = vector3(1296.03, -590.19, 71.73)}
},
HouseStash = {
{StashCoord = vector3(1300.12, -586.04, 75.11), StashLock = true}
},
Garages = {
MaxSlotCar = 2,
GarageCoord = vector4(1290.96, -581.99, 71.74, 5.7),
GarageCarSpawnCoord = vector4(1295.04, -568.5, 70.84, 344.97),
GarageDist = 10.0
}
},
-- 2th House
{
Owner = nil,
KeyData = nil,
Date = nil,
Rentable = true, -- Sets whether the house is rentable
Purchasable = true, -- Sets whether the house is Purchasable.
AutoLock = true, -- Puts Automatic Lock On The Door.
HouseCenterCoord = vector3(1323.37, -583.21, 73.25),
HouseManagementMenuCoord = vector3(1318.37, -586.28, 73.25),
RentPrice = 100, -- Rental Price of the House
HousePrice = 100000, -- Sale Price of the House
Features = { -- House Features
SwimmingPool = 0, -- Number of Swimming Pools
Garage = 1, -- If the garage system is open, the number of garages
Floor = 1, -- How Many Storey House
NumberRoom = 2 -- Number of Rooms in the House
},
ClotheWardrobe = vector3(1318.33, -585.7, 76.58),
HouseDoors = {
{DoorHash = 520341586, DoorCoord = vector3(1323.41, -583.14, 73.25)},
{DoorHash = 964838196, DoorCoord = vector3(1316.24, -597.99, 73.25)}
},
HouseStash = {
{StashCoord = vector3(1320.9, -594.83, 76.62), StashLock = true}
},
Garages = {
MaxSlotCar = 2,
GarageCoord = vector4(1311.67, -590.97, 72.93, 335.64),
GarageCarSpawnCoord = vector4(1318.81, -576.41, 73.02, 335.68),
GarageDist = 10.0
}
},
-- 3th House
{
Owner = nil,
KeyData = nil,
Date = nil,
Rentable = true, -- Sets whether the house is rentable
Purchasable = true, -- Sets whether the house is Purchasable.
AutoLock = true, -- Puts Automatic Lock On The Door.
HouseCenterCoord = vector3(1367.38, -607.26, 74.72),
HouseManagementMenuCoord = vector3(1364.09, -611.41, 74.72),
RentPrice = 100, -- Rental Price of the House
HousePrice = 100000, -- Sale Price of the House
Features = { -- House Features
SwimmingPool = 0, -- Number of Swimming Pools
Garage = 1, -- If the garage system is open, the number of garages
Floor = 1, -- How Many Storey House
NumberRoom = 2 -- Number of Rooms in the House
},
ClotheWardrobe = vector3(1363.81, -611.1, 78.04),
HouseDoors = {
{DoorHash = 520341586, DoorCoord = vector3(1367.38, -607.26, 74.72)},
{DoorHash = 964838196, DoorCoord = vector3(1366.94, -622.45, 74.72)}
},
HouseStash = {
{StashCoord = vector3(1369.81, -618.14, 78.09), StashLock = true}
},
Garages = {
MaxSlotCar = 2,
GarageCoord = vector4(1359.83, -618.12, 74.34, 184.95),
GarageCarSpawnCoord = vector4(1360.02, -602.97, 74.34, 0.18),
GarageDist = 10.0
}
},
-- 4th House
{
Owner = nil,
KeyData = nil,
Date = nil,
Rentable = true, -- Sets whether the house is rentable
Purchasable = true, -- Sets whether the house is Purchasable.
AutoLock = true, -- Puts Automatic Lock On The Door.
HouseCenterCoord = vector3(1386.25, -593.54, 74.52),
HouseManagementMenuCoord = vector3(1388.05, -598.93, 74.49),
RentPrice = 100, -- Rental Price of the House
HousePrice = 100000, -- Sale Price of the House
Features = { -- House Features
SwimmingPool = 0, -- Number of Swimming Pools
Garage = 1, -- If the garage system is open, the number of garages
Floor = 1, -- How Many Storey House
NumberRoom = 2 -- Number of Rooms in the House
},
ClotheWardrobe = vector3(1387.57, -598.93, 77.82),
HouseDoors = {
{DoorHash = 520341586, DoorCoord = vector3(1386.25, -593.54, 74.52)},
{DoorHash = 964838196, DoorCoord = vector3(1398.88, -603.55, 74.49)}
},
HouseStash = {
{StashCoord = vector3(1396.87, -598.3, 77.86), StashLock = true}
},
Garages = {
MaxSlotCar = 2,
GarageCoord = vector4(1389.64, -605.16, 74.34, 226.74),
GarageCarSpawnCoord = vector4(1379.45, -597.54, 74.34, 53.2),
GarageDist = 10.0
}
},
-- 5th House
{
Owner = nil,
KeyData = nil,
Date = nil,
Rentable = true, -- Sets whether the house is rentable
Purchasable = true, -- Sets whether the house is Purchasable.
AutoLock = true, -- Puts Automatic Lock On The Door.
HouseCenterCoord = vector3(1389.09, -569.4, 74.5),
HouseManagementMenuCoord = vector3(1394.69, -570.59, 74.51),
RentPrice = 100, -- Rental Price of the House
HousePrice = 100000, -- Sale Price of the House
Features = { -- House Features
SwimmingPool = 0, -- Number of Swimming Pools
Garage = 1, -- If the garage system is open, the number of garages
Floor = 1, -- How Many Storey House
NumberRoom = 2 -- Number of Rooms in the House
},
ClotheWardrobe = vector3(1394.49, -571.0, 77.83),
HouseDoors = {
{DoorHash = 520341586, DoorCoord = vector3(1389.09, -569.4, 74.5)},
{DoorHash = 964838196, DoorCoord = vector3(1398.88, -603.55, 74.49)}
},
HouseStash = {
{StashCoord = vector3(1398.61, -562.61, 77.88), StashLock = true}
},
Garages = {
MaxSlotCar = 2,
GarageCoord = vector4(1401.57, -572.27, 74.34, 295.0),
GarageCarSpawnCoord = vector4(1388.52, -577.21, 74.34, 109.3),
GarageDist = 10.0
}
},
-- 6th House
{
Owner = nil,
KeyData = nil,
Date = nil,
Rentable = true, -- Sets whether the house is rentable
Purchasable = true, -- Sets whether the house is Purchasable.
AutoLock = true, -- Puts Automatic Lock On The Door.
HouseCenterCoord = vector3(1348.39, -546.81, 73.89),
HouseManagementMenuCoord = vector3(1353.18, -543.8, 73.89),
RentPrice = 100, -- Rental Price of the House
HousePrice = 100000, -- Sale Price of the House
Features = { -- House Features
SwimmingPool = 0, -- Number of Swimming Pools
Garage = 1, -- If the garage system is open, the number of garages
Floor = 1, -- How Many Storey House
NumberRoom = 2 -- Number of Rooms in the House
},
ClotheWardrobe = vector3(1353.26, -544.08, 77.22),
HouseDoors = {
{DoorHash = 520341586, DoorCoord = vector3(1348.39, -546.81, 73.89)},
{DoorHash = 964838196, DoorCoord = vector3(1398.88, -603.55, 74.49)}
},
HouseStash = {
{StashCoord = vector3(1350.39, -535.42, 77.26), StashLock = true}
},
Garages = {
MaxSlotCar = 2,
GarageCoord = vector4(1359.19, -539.4, 73.77, 246.4),
GarageCarSpawnCoord = vector4(1354.08, -551.8, 73.89, 156.18),
GarageDist = 10.0
}
},
-- 7th House
{
Owner = nil,
KeyData = nil,
Date = nil,
Rentable = true, -- Sets whether the house is rentable
Purchasable = true, -- Sets whether the house is Purchasable.
AutoLock = true, -- Puts Automatic Lock On The Door.
HouseCenterCoord = vector3(1303.13, -527.28, 71.48),
HouseManagementMenuCoord = vector3(1307.84, -523.84, 71.47),
RentPrice = 100, -- Rental Price of the House
HousePrice = 100000, -- Sale Price of the House
Features = { -- House Features
SwimmingPool = 0, -- Number of Swimming Pools
Garage = 1, -- If the garage system is open, the number of garages
Floor = 1, -- How Many Storey House
NumberRoom = 2 -- Number of Rooms in the House
},
ClotheWardrobe = vector3(1307.87, -524.59, 74.79),
HouseDoors = {
{DoorHash = 520341586, DoorCoord = vector3(1303.13, -527.28, 71.48)},
{DoorHash = 964838196, DoorCoord = vector3(1398.88, -603.55, 74.49)}
},
HouseStash = {
{StashCoord = vector3(1304.78, -515.56, 74.72), StashLock = true}
},
Garages = {
MaxSlotCar = 2,
GarageCoord = vector4(1313.9, -519.4, 71.31, 338.51),
GarageCarSpawnCoord = vector4(1308.33, -534.52, 71.31, 156.46),
GarageDist = 10.0
}
},
-- 8th House
{
Owner = nil,
KeyData = nil,
Date = nil,
Rentable = true, -- Sets whether the house is rentable
Purchasable = true, -- Sets whether the house is Purchasable.
AutoLock = true, -- Puts Automatic Lock On The Door.
HouseCenterCoord = vector3(919.96, -569.64, 58.38),
HouseManagementMenuCoord = vector3(920.5, -563.93, 58.37),
RentPrice = 100, -- Rental Price of the House
HousePrice = 100000, -- Sale Price of the House
Features = { -- House Features
SwimmingPool = 0, -- Number of Swimming Pools
Garage = 0, -- If the garage system is open, the number of garages
Floor = 1, -- How Many Storey House
NumberRoom = 2 -- Number of Rooms in the House
},
ClotheWardrobe = vector3(920.92, -563.95, 61.7),
HouseDoors = {
{DoorHash = 520341586, DoorCoord = vector3(919.96, -569.64, 58.38)},
{DoorHash = 964838196, DoorCoord = vector3(912.77, -555.02, 58.37)}
},
HouseStash = {
{StashCoord = vector3(912.32, -560.4, 61.74), StashLock = true}
},
Garages = {
MaxSlotCar = 0,
GarageCoord = vector4(1313.9, -519.4, 71.31, 338.51),
GarageCarSpawnCoord = vector4(1308.33, -534.52, 71.31, 156.46),
GarageDist = 10.0
}
},
-- 9th House
{
Owner = nil,
KeyData = nil,
Date = nil,
Rentable = true, -- Sets whether the house is rentable
Purchasable = true, -- Sets whether the house is Purchasable.
AutoLock = true, -- Puts Automatic Lock On The Door.
HouseCenterCoord = vector3(959.87, -669.99, 58.45),
HouseManagementMenuCoord = vector3(954.18, -669.45, 58.46),
RentPrice = 100, -- Rental Price of the House
HousePrice = 100000, -- Sale Price of the House
Features = { -- House Features
SwimmingPool = 0, -- Number of Swimming Pools
Garage = 0, -- If the garage system is open, the number of garages
Floor = 1, -- How Many Storey House
NumberRoom = 2 -- Number of Rooms in the House
},
ClotheWardrobe = vector3(954.66, -668.87, 61.78),
HouseDoors = {
{DoorHash = 520341586, DoorCoord = vector3(959.87, -669.99, 58.45)},
{DoorHash = 964838196, DoorCoord = vector3(945.96, -677.38, 58.46)}
},
HouseStash = {
{StashCoord = vector3(951.03, -677.85, 61.83), StashLock = true}
},
Garages = {
MaxSlotCar = 2,
GarageCoord = vector4(942.45, -670.57, 58.01, 114.8),
GarageCarSpawnCoord = vector4(958.61, -662.39, 58.01, 301.83),
GarageDist = 10.0
}
},
-- 10th House
{
Owner = nil,
KeyData = nil,
Date = nil,
Rentable = true, -- Sets whether the house is rentable
Purchasable = true, -- Sets whether the house is Purchasable.
AutoLock = true, -- Puts Automatic Lock On The Door.
HouseCenterCoord = vector3(1101.11, -411.25, 67.56),
HouseManagementMenuCoord = vector3(1105.24, -414.97, 67.56),
RentPrice = 100, -- Rental Price of the House
HousePrice = 100000, -- Sale Price of the House
Features = { -- House Features
SwimmingPool = 0, -- Number of Swimming Pools
Garage = 0, -- If the garage system is open, the number of garages
Floor = 1, -- How Many Storey House
NumberRoom = 2 -- Number of Rooms in the House
},
ClotheWardrobe = vector3(1105.42, -415.29, 70.89),
HouseDoors = {
{DoorHash = 520341586, DoorCoord = vector3(1101.11, -411.25, 67.56)},
{DoorHash = 964838196, DoorCoord = vector3(1116.57, -412.91, 67.56)}
},
HouseStash = {
{StashCoord = vector3(1112.75, -409.75, 70.94), StashLock = true}
},
Garages = {
MaxSlotCar = 0,
GarageCoord = vector4(942.45, -670.57, 58.01, 114.8),
GarageCarSpawnCoord = vector4(958.61, -662.39, 58.01, 301.83),
GarageDist = 10.0
}
},
}```
No approved reviews found for this script yet.