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Price
UnknownA script by Codesign
Price
UnknownYOUTUBE WALKTHROUGH VIDEO
What is this resource?
When creating this resource, the priority was to be as user-friendly as possible for new and experienced developers while still having all the advanced features a modern door lock system would need. This resource was designed for Gabz Maps, meaning door locks for every interior come pre-configured allowing you to choose which ones are activated with a single click. Although this resource does not require any Gabz maps as it will work on any doors, it just comes pre-configured for them.
Screen 1 - Creating Doors
Creating new doors is done through the in-game UI. Only those with admin permissions can create new doors. It uses a combination of our custom target system and configuration through the UI.
There are many optional settings you can configure when creating new doors such as:
Door Name: Name of the door to keep things organised.
Location Group: Location groups are what each door in a map is linked to (eg., every door in MRPD would be included in this location group). This makes it easier to keep things organised and allows you to delete every door in a map.
Door Access Permissions: You can choose from multiple methods of setting permissions for a door:
Auto Lock: You can choose to auto lock a door after x amount of seconds.
Sound: You can choose from multiple pre-configured sounds or add more sounds. (you can preview each sound from the UI and the sound can be disabled).
Locked: Do you want this door to be locked by default?
Lockpick: Do you want to allow civilians to be able to attempt to lockpick this door? (you use your own minigame for the lockpick).
Secret: Do you want this door to have the lock icon/draw text UI visible or hidden?
Camera: Do you want to activate this doors door camera?
Passcode: Do you want this door to have a passcode?
Distance: The distance you can interact with this door.
Copy/Paste: You also have the option to use the copy/paste door setting buttons to help with creating/editing a large number of doors.
Screen 1 - Editing Doors
Editing doors is done through the in-game UI. Only those with admin perms can edit doors. The changes take effect immediately. There are 2 ways to choose which door to edit.
Option 1 - Choose a door to edit using the search bar on the UI.
Option 2 - Choose a door to edit using our target system.
Screen 2 - Door Control
Note: The option to delete doors is only visible to admins.
Screen 3 - Importing Doors for Gabz Maps
This script is made as simple to use as possible; therefore, all doors for every Gabz Map come pre-configured. You can choose which map you want to import the door lock files for, and the script will set them up automatically. You can have 500+ doors fully configured with just a few clicks. Ensure you enter the door permissions to set the default permissions for the doors.
Screen 4 - Settings
The size of the UI can be changed here.
Other Features
Door Passcodes: You can set passcodes for doors which allow any player to access regardless of the job.
Discord Webhooks: Webhooks can be configured to send a message in your discord when an admin creates/edits/deletes a door.
Custom Target: We have included our built-in optimized target system to reduce dependencies on other resources.
Built-in DrawTextUI: We have included our custom built-in drawtextUI which changes colours based on the door lock state.
Standalone: This can be completely standalone and does not require any framework.
Optimized: When not in use the client-side resmon runs at 0.01. When close to a door it runs at 0.04.
Share Import Files: You can create and share import files for any MLO to friends/other servers for them to install door locks on their server with a single click, more info in this link.
Dynamic Door Perms Editing: You can trigger an event from external scripts to set new door perms for a door. An example for this feature: you can easily set new door perms properties or for MLO motels.
Door Access Permissions: You can choose from multiple methods of setting permissions for a door:
Documentation Website
We recommend that anyone interested in this resource checks out our Documentation Website. This documentation includes the following:
Dependencies and Compatibility
Framework | Compatibility | Notes |
---|---|---|
ESX | ![]() |
Supports esx 1.1, 1.2, 1.final, extendedmode and all legacy versions. |
QBCore | ![]() |
Supports the official QBCore only. |
vRP | ![]() |
|
Standalone | ![]() |
Supports FiveM Identifiers, Ace Perms and Discord Roles. |
Other (custom framework) | ![]() |
Admin and job checks will need replacing. |
This resource does not use the database.
This resource has no resource dependencies.
Locale Type | Translatable |
---|---|
UI | ![]() |
Notifications | ![]() |
State | Compatibility |
---|---|
Infinity | ![]() |
Legacy | ![]() |
Disabled | ![]() |
Code is accessible | No (however majority is accessible) |
Subscription-based | No |
Lines (approximately) | 5500+ (not including locales & libraries) |
Requirements | None |
Support | Yes |
Buy Here - €20
Check out our Tebex store at https://codesign.pro
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Check out our free scripts:
[FREE RELEASE] Easytime - Time and weather management by Codesign
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[FREE RELEASE] Draw text UI
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