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UnknownA script by marquesjx
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UnknownCrafting script that allows you to craft weapons and other items in unique way,
Add a lot of role play to your server and challenge for your server players to get weapons.
● QBCore
● ESX
● UI:
Modern and unique UI, responsive for every screen.
● OPTIMIZED:
The script will not take more than 0.01 MS effort when you are not near the craft location.
● CATEGORIES & WEAPONS:
Option to add infinity categories/weapons for crafting.
Config = {}
Config.Core = {
name = "ESX",
gettingCoreObject = "event", -- event/export
gettingObjectName = "esx:getSharedObject", -- the event name / export name for getting the core object.
core_resource_name = "es_extended" -- the core resource name.
}
Config.Coords = {coords = vector3(322.3, -305.2, 52.2), heading = 222}
Config.craftResources = {
item1 = {
name = "", -- The name of the item.
label = "Pistol Loop", -- The label of the item.
image = "rn-crafting/ui/images/snspistol_part_1.png" -- The direction of the image.
},
item2 = {
name = "",
label = "Pistol Trigger",
image = "rn-crafting/ui/images/snspistol_part_2.png"
},
item3 = {
name = "",
label = "Pistol Clip",
image = "rn-crafting/ui/images/snspistol_part_3.png"
},
item4 = {
name = "",
label = "Pistol Body",
image = "rn-crafting/ui/images/snspistol_stage_1.png"
},
}
Config.Crafting = {
categories = {
{
item = "pistol", -- The name of the weapon category. Example in this config we have this categories: default, pistol, smg, rifle.
itemName = "", -- The name of the item that required to be in the inventory to open the category.
itemlabel = "Pistols", -- The label of the item.
itemImg = "rn-crafting/ui/images/combatpistol.png" -- The name of the image(In the inventory). Example: pistol50.png => pistol50.
},
{
item = "smg",
itemName = "",
itemlabel = "SMG",
itemImg = "rn-crafting/ui/images/smg.png"
},
{
item = "rifle",
itemName = "phone",
itemlabel = "Rifles",
itemImg = "rn-crafting/ui/images/assaultsmg.png"
},
{
item = "explosive",
itemName = "",
itemlabel = "Explosives",
itemImg = "rn-crafting/ui/images/molotov.png"
},
},
--------------------------------------------------------------------------------------------------------------
pistol = {
{
weaponName = "weapon_pistol", -- The name of the item.
weaponLabel = "Colt 1911", -- The label of the item.
weaponResources = {
item1 = 9, -- The amount that should be in the inventory to build the weapon. the items from here: **Config.craftResources**
item2 = 9,
item3 = 9,
item4 = 1
},
price = 2300 -- The price for crafting weapon.
},
{
weaponName = "weapon_combatpistol",
weaponLabel = "FNX 45",
weaponResources = {
item1 = 10,
item2 = 10,
item3 = 10,
item4 = 1
},
price = 2800
},
{
weaponName = "weapon_heavypistol",
weaponLabel = "Heavy Pistol",
weaponResources = {
item1 = 18,
item2 = 18,
item3 = 18,
item4 = 1
},
price = 3600
},
{
weaponName = "weapon_appistol",
weaponLabel = "AP Pistol",
weaponResources = {
item1 = 22,
item2 = 20,
item3 = 20,
item4 = 1
},
price = 4000
}
},
smg = {
{
weaponName = "weapon_microsmg",
weaponLabel = "Micro SMG",
weaponResources = {
item1 = 22,
item2 = 22,
item3 = 22,
item4 = 2
},
price = 6000
},
{
weaponName = "weapon_minismg",
weaponLabel = "Skorpion",
weaponResources = {
item1 = 24,
item2 = 24,
item3 = 24,
item4 = 2
},
price = 6500
},
{
weaponName = "weapon_machinepistol",
weaponLabel = "Tec 9",
weaponResources = {
item1 = 28,
item2 = 28,
item3 = 28,
item4 = 2
},
price = 7250
}
},
rifle = {
{}
}
}
-- Server:
Config.GetPlayerMoney = function(playerId,Core)
--[[
This function is used for getting the player's money.
Parameters:
@playerId: The player server id/source.
@Core: The current core object.
Example for ESX implementation is down below.
]]
local xPlayer = Core.GetPlayerFromId(playerId)
if xPlayer then
return xPlayer.getMoney()
end
end
Config.RemovePlayerMoney = function(playerId, amount, Core)
--[[
This function is used for paying for the vehicle/testdrive.
Parameters:
@playerId: The player server id/source.
@amount: the amount to pay.
@Core: The current core object.
Example for ESX implementation is down below.
]]
local xPlayer = Core.GetPlayerFromId(playerId)
if xPlayer then
xPlayer.removeMoney(amount)
end
end
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